Yesterday, at Sony’s press conference, I had the chance to play a small bit of SOCOM 4 with the new Playstation Move technology. For an early build of the game, it was really well done and let you play through a good portion of one of the missions. The full demo lasted about 15 minutes per person and between Josh and I that came out to a solid 30 minutes with the game.
From what we played, its looking to be quite a thrill ride. Our demo started out with the main character and four other squad mates moving up a hill towards enemy forces.Using the left stick on the sub controller to move and pointing the wand to aim, I made my way up the hill with my squad. Not even a minute into the demo the shooting started and bullets were flying by.
Using L1 on the sub controller to take cover, I began to take down my foes one by one with extreme precision. Using the center button on the wand to go into fine aim, I peeked over cover and squeezed off a few shots using the wand trigger. The aiming felt so smooth using the wand and its was very responsive.Twenty or so more body bags later and I was at the top of the hill where I was tasked with blowing up the APC that had just entered the area. Maneuvering around it then placing C4 at the back led to a satisfying explosion and the conclusion to my time with the game. Because this was an early build, there weren’t any squad mechanics programmed in so they just acted as normal buddy A.I.
The game will be playable using the standard Dualshock 3 controller but we were also told that it could be played all the way through using the Playstation Move. Its looking up to be a very solid tactical shooter that will live up to the SOCOM name and make Sony proud.GDC 2010: SOCOM 4 U.S. Navy SEALs Hands-On Impression,