Heroland was a rather interesting experience. It started with a rather brief introduction to the story, one that is basically built around the usual, newcomer brings prosperity story arc. After finishing that, you’re allowed to interact with the town.
Interactions are little more than events that advance one element of the story or another. Eventually you’ll unlock the dungeon and you get your first taste of game play.
Similar to how story sections have little to no player involvement, here you need to direct your team in battle. What makes this different is allies decide their attacks unless told otherwise. To put it another way, it will play itself assuming you have good enough gear and build to not have to constantly jump in.
The only role the player really assumes is one of controlling the flow. Sometimes the AI will target the wrong enemy or someone needs a last minute heal, which means you need to step in, It doesn’t make for the most thrilling experience, at least based off the training dungeon but it will be interesting to see where it leads.