SNK Heroines Tag Team Frenzy – Jeanne is More Novelty than Anything Else

One of the struggles with SNK Heroines Tag Team Frenzy is consistency. Thus far, every DLC character has been lacking in one area. Sometimes it’s costumes, other times moves, but there is always something. The latest character, Jeanne hopes to break this trend by offering a lot. However, despite her content, will she be missing something or is she the best character thus far?

Jeanne starts by having one of the weirdest endings in the game. After waking up in a mysterious metal room, she is told about a tournament and immediately dreams of beating a wide variety of weird looking characters. Those familiar with the World Heroes’ franchise or at least know Jeanne comes from that game might find it amusing to see other characters from that franchise appear, though the story itself doesn’t go anywhere.

Where other characters found ways to tell an amusing story, such as MissX having other gender swapped characters, Jeanne feels rushed and much closer to a vague, let’s just reference her game, ending. It isn’t bad, seeing her over cute versions of her former opponents is certainly amusing, it just doesn’t have the same appeal of other endings and that’s a real shame.

In addition to having a new ending, Jeanne is given three different costumes. Her main one is from the aforementioned series World Heroes, with the second showing a little more skin and being based off Eastern armor, with the last being a flashier version of her base armor. Not the most fun set, like giving MissX a Kyo Kusanagi cosplay/fan girl costume or the other main girls getting joke costume, but the effort is appreciated.

Where Jeanne really falls flat is her move set. Whether Thief Arthur has an easy to combo into move or Skullo has an amusing joke finisher, Jeanne has two really simple finishers. Neither is memorable, with one being a stabbing leap forward and the other just being a downward slash, making her a little less exciting.

She is also among the least interesting in terms of attacks, with little combo potential. Even if this isn’t exactly unique, she comes down to playing a couple specific ways and/or relying heavily on tagging, making her hard to go for.

Ultimately, unlike the other characters, Jeanne’s being draw is the fact she is a crossover character, over anything about her. Where the others have specific benefits, be it fantastic to play, an amusing finisher or just a funny end, she manages to have a lot, without amounting to much. Ultimately, this makes her hard to recommend outside of a love for the character or wanting to have everyone.