Last generation we saw a rise in Rhythm games, which was due to titles like Rockband and Guitar Hero. As time passed the titles lost their steam and the genre was close to death again. However this year we’ve seen a number of games try to fill this void, but nothing for PlayStation gamers. That’s where Retro/Grade comes into play, but is it good enough to fill the void or is it a huge let down?
Lets check out what’s HOT and what’s NOT in our review of Retro/Grade.
If you’re a fan of techno music and enjoy rhythm games, then Retro/Grade is for you. The game features a number of techno songs that have nice beats, which will draw you in. Additionally every song is designed to flow with how the game is played. This can certainly help you keep rhythm, plus enhance the songs too.
As you progress (or regress) though Retro/Grade you will see a vast variety of designs. These range from random robots to your run of the mill planets, but they really stand out. Speaking of standing out so does your inputs. Everything you need to do or avoid has a nice neon color, which makes them stand out from the background. Due to this it’s hard to miss an input and will allow you to keep track of what you need to do.
In Retro/Grade there are a number of things you can unlock. These include cheats, songs for the music player, alternate ships and concept art. Each of these items will appear as you progress through challenge mode and make the game a little more interesting. To give you an idea you can play as the minecraft ship, which is based off the game it’s named after. These small bonuses can make the game more enjoyable or simply add some replay value if you’re a completionist.
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