RAGE On PS3 Uses ‘Every Core’ With No ‘Nasty Texture Pop-Up’

RAGE is looking to max out every one of the PS3′s processors according to Creative Director Tim Willits. During an interview at Gamescom he had nothing but good things to say about the effort being put into the 3 versions of the game. In an interview he stated that “Carmack and the guys looked at the capabilities of all three formats, you know the PC, PlayStation 3 and Xbox 360. They’re all similar under the hood in that they’re all multi-core, which is required if you want to achieve 60fps,”

When the mentioning of the idTech 5 engine came up he added that “When you build an engine from the ground up, it makes the process of achieving these milestones much easier than using an old system and trying to fit it around old tech and methods. On the PS3 version, every CPU that isn’t being used, is doing something in the background, so Rage uses every core under the console’s hood.”

It was also stated by Willits that the use of every single one of the PS3′s multi-core processors would reduce the pop-in of the game tremendously. “The extra cores are assigned to work on textures in the background, as there’s tons of visual data on the blu ray and on the hard drive,” he explained. “We load compressed JPG data, and assign those extra cores to work on these textures, and uncompress them in the background so there is no nasty pop up, or blurred textures.”

All of this is sounding really good to those of you out there who are looking to pick up RAGE when it releases on October 4 for the Playstation 3, PC and Xbox 360.

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Richard Subia


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