Metal Gear Solid: Peace Walker Demo Impression
Today I downloaded the TGS demo of Metal Gear Solid: Peacewalker for the PSP. I decided to write up some quick thoughts on it, but don’t expect a lot of content here since the demo is entirely in Japanese.
Since I can’t speak on the story, I’ll focus mainly on the gameplay. Let’s take a look at the main highlights and our impression of the game:
-I really don’t like the controls here. The thumb stick moves Snake, while the D-pad brings up your various menus. The triangle, Square, circle, and X button control the camera, which can be quite a pain when you’re trying to aim your gun.
-The controls take some serious getting used to; I suggest practicing with them a bit before heading further into the game. I also suggest playing this demo with a strategy guide nearby. Being entirely in Japanese, it’s not very obvious what the mission objectives are, so it’s best to check the online guide to find out what to do.
-The graphics are amazing; the PSP’s limits keep getting pushed farther and farther. The few missions available all take place in the jungle, so it has an MGS3 vibe going. The locations are all rendered beautifully, and Snake’s animations are as fluid and free-flowing as any console version.
There’s not much more to say about the demo, it’s really something best experienced for yourself. The gameplay is great, despite the annoying controls, and the graphics really show what the PSP is capable of. Hopefully Konami will rework the control system, because that’s really the only complaint I have with the demo. Look for Metal Gear Solid: Peacewalker to release sometime in 2010.
You can download the demo HERE.