There is a lot of confusing things in Labyrinth of Refrain: Coven of Dusk. Players need to figure a lot of things out through dumb luck, trial and error or just thinking outside the box. Among the easiest and hardest is getting the true end. Nothing about the true end is hidden, per se, but the...
Labyrinth of Refrain: Coven of Dusk is a weird game because events trigger story progression, but you can do them out of order, often times causing confusion. This is what makes the Three Towers of Umbra so confusing. The game won't tell you explicitly what you need to do, since that is something...
One thing that stands out about Nippon Ichi Software titles is they’re always more than meets the eye. Disgaea routinely took seemingly silly plots and made them, if nothing else, interesting. Similar things happen with The Witch and the Hundred Knight series. They start as fairly silly...
Over the years’ publishers have been better at bringing games to the West, though there are still things that slip through the cracks. One such title was Labyrinth of Refrain: Coven of Dusk. This was likely due to it being a PlayStation Vita exclusive, which found its way onto the PlayStation 4,...