At last years E3, there weren’t many things that surprised me like Dying Light 2. We saw choices that seemingly mattered, climatic battles and impressive acrobatics. With all this in mind, I was excited to see what changes this year would bring and honestly, it still managed to impress.
Similar to last year, the demo focused on the choices you make and the repercussions of said choices. This time we need water and there is supposedly only one man that can solve this problem. However, things don’t go as planned, your friend gets shot and you need to decide between helping or chasing after them.
The demo or at least our version of it, followed, leading to some scary situations and strong looking combat. After a number of other choices you’re able to confront the man about water and find a need to pick a path.
Without revealing too much, their choice resulted in a previously flooded town being accessible, along with potentially unleashing a greater threat. And, as great as all this sounds, it’s easy to be skeptical of things.
Both years presented problems that seem to greatly impact the experience, going so far as one of the developers remarking you might see half of Dying Light 2 in a single run, This is makes me optimistic, though still cautious given the way choice based systems work.
Even if I’m not completely sold on the prospect of choosing, combat looked fantastic. Weapons seemed to have weight to them, there was certain power and it looked satisfying taking down a hostile force in a single swift strike.
There is still some time before the projected early 2020 release but there is enough here to see it working out. So, even if story is a bust or doesn’t live up to expectations, there is still plenty to keep Dying Light 2 from dying itself.