Ninja Gaiden 3 Wii U Changes Listed

One blogger has claimed to have gone hands-on with the latest version of Ninja Gaiden 3: Razor’s Edge for the Wii U. Team Ninja plans on making the necessary changes to the game to avoid running into the same issues that the PlayStation 3 and Xbox 360 versions suffered from earlier this year.

The aforementioned blogger has provided a full list of changes. Check them out for yourself:

  • Perhaps the most significant change of all is the fact that Ryu is actually responsive in Razor’s Edge. Ryu’s recovery has been shortened greatly, so players can easily cancel into a dodge or block as the situation demands.
  • Enemies have been improved. They are more aggressive, and some have access to new moves. The basic terrorist grunts and alchemists are the most obvious examples.
  • Combat has been redesigned to have a more technical feel. Enemies have more stagger animations (including wall damage/stuns). Both playable characters now have a universal grab (the Guillotine throw).
  • Charge attacks are extremely fast. Ninja Gaiden 3 introduced a charge mechanic, whereby holding down the heavy attack resulted in a powerful combo extension. The length of time needed to charge this attack has been reduced dramatically.
  • There are six weapons available to Ryu in Razor’s Edge right from the get-go. Ryu now has access to the claws, scythe, dual katanas, staff, and an as-of-yet unrevealed weapon, on top of the standard katana.
  • Karma has been redesigned to function as both the point/ranking system, as well as currency.
  • Collectible items have been reintroduced. The Golden Scarabs from the original Ninja Gaiden, and Crystal Skulls from Ninja Gaiden 2 are strewn about each stage, and can be collected for an instant Karma bonus.
  • Players can use this Karma currency to purchase upgrades for weapons and magic (Ninpo) as well as unique combat abilities and even in-game costumes.
  • The new “Cicada Surge” teleportation ability has been polished greatly since its reveal back during E3. It is an incredibly handy way to get out of overwhelming situations.
  • A new ability, called “Four Rings” has been introduced. It is a 360º shuriken attack that stuns enemies surrounding Ryu, and can be tacked on to combos on-the-fly, much like ordinary shuriken attacks.
  • Ultimate Techniques can be used even when Ryu/Ayane’s weapons aren’t glowing red, simply by holding down and charging a heavy attack (much like in Ninja Gaiden 2). Ultimate Techniques have two charge levels once again.
  • Ninpo is still earned through combat. However, you can keep your Ninpo charge between encounters now, allowing you to cast magic or save it as you see fit.
  • Bosses have life gauges now. You can see their health on the bottom of the screen.

Ninja Gaiden 3: Razor’s Edge is set to release on November 18th.

2 thoughts on “Ninja Gaiden 3 Wii U Changes Listed

  1. Is it sad that this is one of the ONLY WiiU launch titles i’m excited for? Then again, i was probably one of the only people who loved the original version of NG3 :p

    This and New Super Mario will be the only 2 titles i pick up at launch for the WiiU. (And Nintendo Land, but that comes WITH the system :p )

  2. I’ll be crushing skulls on ZombiU.
    There’s actually a solid line up for the Wii U. It’s amusing how many people are insulting its lineup. I can’t recall a better launch.

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