Ubisoft has released a patch for the Playstation 3 version of the Ghost Recon: Future Soldier beta that fixes quite a bit of the issues that players have been reporting since launch. The biggest two are the tweaks to the assault class and the shotguns. Players will be happy to hear that you will no longer be able to practically snipe with the shotguns on the engineer class. Here is the full list of fixes for the beta:
-Increased minimum recoil for the ACR and AK200 to align them more closely with the other assault rifles.
-Reduced maximum assault rifle damage range, making the sniper rifle more valuable.
-Increased minimum damage of SMGS, making them more effective against all classes at further ranges.
-Dramatically reduced the radius of the heartbeat sensor.
Additional Weapon Changes:
-Reduced the dispersion to make handguns generally more effective, especially for the bomb carrier.
-Adjusted shotgun effectiveness.
Additional Equipment Changes:
-Adjusted Flash Bang Duration.
-Adjusted Flash Bulb reload time.
-Adjusted EMP air burst radius for EMPs launched by a underbarrel or standalone grenade launcher.
-Adjusted the amount of UAV’s in match.
-Increased the duration of the Sensor to make them more susceptible to countering.
Grenades power deduction
-Reduced the grenade blast kill-radius.
-Grenade fuse timer increased slightly
-PartySize for public matchmaking increased to 6 (was 4)
-Adjusted XP values for Confidence & Hack Objective.
-Doubled base XP gain to accelerate progression during the beta.
This patch was released for the Xbox 360 version of the beta last week. Those who want to preview the changes made to the beta may want to jump on it because the beta will end on Wednesday May 2. Ghost Recon: Future Soldier will release May 22 for the Playstation 3 and Xbox 360.