Mass Effect 2 PS3 Review

On January 26, 2010 Mass Effect 2 made its way onto Xbox 360 and PC. Almost exactly a year later the highly praised sequel has made its way onto the Playstation 3 allowing Sony’s fanbase a chance at discovering what all the buzz was about early last year. Its timing couldn’t be more perfect with Mass Effect 3 announced and set to release this year, but this entry in the series will ship multiplatform.

For those who are new to Mass Effect, or have forgotten the events over the past year, let me refresh your memory. Mass Effect 2 picks up shortly after the events of the first game as Commander Shepard and his crew on the Normandy scout for remaining Geth. Unfortunately for the crew an unidentified spacecraft intercepts and attacks them. This results in complete evacuation of those aboard except for Shepard whose condition soon matches that of the Normandy. Fast forward 2 years later to 2185 and Shepard awakens no longer a pulverized piece of meat thanks to Cerberus and the controversial, not to mention expensive, Lazarus project. From here Shepard’s purpose for his revival is revealed as he must conquer new and old foes alike to once again save the galaxy.

HOTs

Gameplay
Mass Effect has been acknowledged for its outstanding blend of 3rd person shooter action and RPG elements. Playstation 3 owners are about to see why. The game provides players with the modern characteristics that define the great 3rd person action games we’ve seen within the past couple years. The camera sits right behind Shepard looking over his shoulder much like Resident Evil 4 is given credit for starting. Continuing on the comparisons path there is a cover system that has been (over?)used tremendously since Gears of War commercialized the mechanic. It is hard to compare it to these games though since Mass Effect’s gameplay, while some may argue that its borrowed, stands on its own.

Let’s backtrack to the beginning. The player is in full control of how their character plays. In the opening customization options Shepard is given numerous styles to choose from and must pick one to master such as Soldier and Engineer. Each one has powers/abilities unique to it which begs for multiple playthroughs since each one requires different tactics and includes separate skill trees. For example, the Soldier can use any weapon found throughout the game, but the abilities are limited to ammo augments, a concussive shot, and the adrenaline rush power. The latter one is the only one that can be considered a power really. Other classes get to dabble in tech and biotic powers at the expense of losing access to certain types of weaponry. The Vanguard can use biotic powers such as Charge which closes the gap in an instant slamming Shepard into his opponent. This class is complemented with close range weaponry which include Heavy Pistols, Shotguns, and Submachine Guns. That means those who take the path of the Vanguard can not use weapons falling under the Assault Rifle or Sniper Rifle titles, but, as previously mentioned, this is the trade off for the biotic powers. Only through successive playthroughs are the strengths and weaknesses of each class appreciated.

Firing weapons or biotics always results with a satisfying feel. The action is fast paced and brutal. The weapons all pack a punch and only continue to increase in intensity as you progress to keep the feeling fresh. Popping in and out of cover to avoid projectiles and overwhelming gunfire is hard to label second. While the action can be frantic one of its core RPG elements helps balance the battlefield. While the abilities command wheel is open the combat situation is paused allowing the player to select specific targets for their squad mates to unleash a chosen power upon. This simple mechanic ends up being one of the most resourceful tools especially if the game is played on higher difficulties.

Pausing these battle situations through the command wheel isn’t the only downtime the game has to offer. This is an open world game and running across space from fight to fight would eventually become tedious. Taking time to explore unknown clusters may lead to small side missions. Walking through the saucy districts on Omega may lead to interesting conversations or the discovery of better equipment. Besides using credits to buy upgrades the rest can be obtained through a dedicated station on the Normandy once a scientist has been acquired. The elements used to upgrade Shepard, the squad, and the ship can be found in small quantities laying about during missions, but to really get the amounts needed for more expensive procedures players will partake in another task. Planet scanning can reveal vast reserves of various important elements so that the team is better equipped. This down time can be quite enjoyable as it helps immerse the player into the world even more as they truly feel as if they must do whatever they can to prepare for the suicidal fight ahead.

Visuals
Mass Effect 2 is a good looking game and the Playstation 3 version polishes it up even more. This is mostly due to the fact that Bioware decided to run the original game through the new engine they will be using in Mass Effect 3 later this year. The attention to detail is phenomenal. This is even more obvious during the scenes where the characters receive close ups. The cracks, imperfections, and textures of different species’ skin can be seen clearly. It not only provides a superior viewing experience, but it gives us a taste of what Mass Effect 3 will look like after many more months of development and polish.

Great graphics would mean nothing if there was nothing good to look at however. Each planet provides an experience containing a unique atmosphere. One second you’re carefully traversing an apocalyptic looking planet where the solar rays can overload your shields causing each break from cover a mad dash for the next shadow. Next thing you know you’re in the underbelly of Omega surrounded by drug enhanced dancers in Afterlife while the sounds blast and lights dim. Two examples are barely enough to give an accurate portrayal of what one will find in the numerous clusters inhabiting the explorable Milky Way.

Characters
Complimenting the diverse, living, breathing world are intricate and believable characters. Shepard’s journey requires that he assemble a crew. This will not only take him to familiar locations in search of a daring squad, but it will reunite him with some long lost friends. The way these characters present themselves makes them worth caring about. Half of the reason an emotional attachment is created so easily is probably due to the fact that the voice acting is superb. Miranda and Jacob are the first two squad mates met. Miranda puts on the slightly heartless but efficient act while Jacob is far on the Paragon side. While these two are acceptable characters and enjoyable to chat with they are no where near close to the crazy personalities awaiting Shepard. An insane, Renegade, biotic woman and a fast talking, over analyzing scientist with a few fiery tricks up his sleeve are only a glimpse of what people will round out the future squad.

Content
PS3 owners are in luck with this title. The content jam packed within this version keeps the Playstation players on top of the DLC that was released since the game’s initial release on other consoles. This includes Lair of the Shadow Broker, Project Overlord, and Kasumi: Stolen Memory. The Cerberus Network is also included allowing the Sony newcomers to access other DLC packs. This is to ensure that the PS3 players could obtain the closest experience that Xbox 360 and PC gamers had.

NOTs

Interactive Comic
Bioware wanted to create an experience for Sony’s customers that reflected that of the one had by many a year ago. Unfortunately that wasn’t fully obtainable due to the fact that Mass Effect 1 was not ported as well. Instead, Bioware created an interactive comic that hits the key bullet points of the first game while even giving the player control over a few major decisions from the first game. This is nowhere near enough however. Many sub plots and other somewhat important events are completely omitted. One of the things that made Mass Effect 2 amazing was watching the story expand from the first game as all of your decisions carried over. This opened up unique dialogue and different confrontations. A short comic that gives you a say here and there cannot mimic what the first Mass Effect expertly crafted.

Glitches
Playstation 3 owners are no stranger to glitches when it comes to games being ported to their system and Mass Effect 2 doesn’t escape this to much surprise. The game runs smoothly for the most part, but there are times where the frame rate can slow down tremendously almost bringing the game to a crawl. Other trivial tasks such as accessing the upgrade terminal can lock up the game for several seconds sometimes before popping up the proper menu leaving the player in anticipation as they wonder if they’ll need to reset the system. The worst the game ever reached was upon exiting the elevator on the Normandy between a mission. The colors went wild as if Shepard decided to take some LSD during the trip down to the crew quarters. Reloading and switching areas did not fix the problem and the game had to be exited and restarted. These are examples of the game at its worst, but besides some frame rate drop they weren’t very common.

Verdict

Editor's Choice AwardMass Effect 2 provides an experience that should not be missed by anyone and now that its out on Playstation 3 no one has to. The gameplay is fresh and rewarding as the RPG elements are sprinkled over a winning 3rd person shooter formula. The game will take the player to many breathtaking and lively locales that rival the liveliness of the varied characters. There will be no shortage of things to do or people to meet as this iteration comes with the acclaimed DLC packs that lengthened the game. All of this is bundled up in the gorgeous new engine that will be used in Mass Effect 3. The only downside to the game are the distracting glitches, and more importantly, the lack of a Mass Effect 1 port. Other than that Playstation 3 owners should already have this game running in their system as this is one series no one should pass up.

6 thoughts on “Mass Effect 2 PS3 Review

  1. Not a bad review,I agree for the most part though.

    I didn’t notice any slow down in the PS3 version and I’m almost finished.The Xbox 360 version actually had a ton of jerkiness unless you installed it to the HDD and even then it was notable. One of the first things I noticed with the PS3 version was the smoothness in the frame rate thanks to the Mass Effect 3 engine.

    Also will note about the cheap shot at the PS3 with ports having glitches, every platform has it,not just the PS3, Tomb Raider underworld,Final Fantasy 13 and Alpha Protocol,from recent memory had a lot more issues and glitches compared to the PS3 versions of each game.So in my view it wasn’t fair to take a shot at the console like that. Which also made me question the frame rate drops you experienced with Mass Effect 2 when I haven’t noticed any yet,and I should know I finished the Xbox 360 version so i’m looking for notable differences all the time. PS3 has MUCH more sharper graphics,especially with the clarity with the skin tones per character. And I haven’t ran into a glitch so far,considering i’m an hour or two from the finish.

    Josh

  2. I also haven’t had any problems / issues on the PS3 version so far. ( on 360 i had loads of screen tearing and frame rate problems ) but on PS3 i haven’t noticed any screen tearing or frame rate problems as yet.? ( I have a 500GB HDD in old style PS3 ) and ten hours into the game.

    The graphics on PS3 version are MUCH better than what 360 offered me and the lighting really makes the PS3 version shine compared to other version of the game. The shadowing is also much better and more realistic on PS3.

    The Comic also does it’s job from telling the basic story of ME to the player and allows the gamers to make certain choices that also effect the story in ME2.

    The surround sound is also better on PS3 compared to 360 so thats a great bonus right there. ( Adds that WOW factor ) over other versions.

    This PS3 version is a winner in my books.

  3. These first two comments are made by clowns. Having played through ME2 multiple times on 360 and seeing ME2 on my ps3 there is little to no graphical difference between the two versions. Period. PS3 only owning fans should just be content to get the best game this generation on their system but this insistence that it is graphically vastly superior is the folly of fools. Lens of Truth recently did a comparison and actually found the 360 version to be slightly superior visually and technically. While I would not say either version looks superior, the differences to me are in lighting and shading primarily, and which ‘looks’ better of the two versions is entirely subjective. The one advantage the PS3 has is the dlc which is common for GOTY editions. And not having to swap discs. As the owner of a 250 gb 360 and a 160 gb ps3, I’m hoping that Bioware will enable 360 owners to install the multi discs title to the hard drive as they did with the last game but doing so would result in no disc swap. I don’t think that was the case with ME2 but I’m not entirely sure as I had five play throughs on a launch 20 gb 360 that I transferred over to my 250 gb. In any case ME3 is easily my most anticipated game this year, besting games like gears 3, uncharted 3, and killzone 3.

  4. @ disdude.

    You say there’s little to no graphical differences ( WELL thats just BS right there )If you have played them both you would think that PS3 was the lead platform and 360 got the port. As soon as you mentioned ( PS FANBOYS ) your cred- went right out the window as you just made yourself look a fankid by stating that. lol

    Lens Of ( so called truth ) talk BS !!. Plain and simple. Eveyone knows that ( apart fom you ). But even in the Lens of truth video you can see ( right at the beginning 0 to 0.40 ) that the PS3 has better graphics, lighting, shadowing, right from the start.

    (( http://www.youtube.com/watch?v=c76LUFilyfA ))

    And if you have played the 360 version of ME2 you would have known that you CAN INSTALL one of the ME2 disc to the 360’s HDD so no ( disc swapping ) is needed. lol

  5. you have to remember that the ps3 version is using the mass effect 3 engine so it is going to look better no matter which console you think has better specs. Im not saying that im a ps3 hater, im just glad more people get to experience a ground breaking game that lets you make the story. I hope that ps3 fans can finally stop bashing this game just because it use to be an exclusive game!

  6. @Josh & LBDz

    There was no “cheap shot” at the PS3. I was simply stating that the PS3 has had some bad ports from the 360. Is this one terrible and unplayable? No. Also, I never stated that other consoles are immune to this issue. I’m just letting players know what to possibly expect. The frame rate drop and lock up were not common and I made a point of saying so if you fully read the article. Whether these problems differ in severity between the disc and download only versions I’m not sure. My review copy came in the form of the 12 GB install off of the PSN. I had another writer confirm these issues that popped up here or there and if you check other major sites’ review of the game they state the same thing. It doesn’t necessarily mean EVERYONE will experience this and if they do it’ll most likely vary in severity, but it is my job to provide the most complete review possible so there are no surprises awaiting the player.

    As for the interactive comic I didn’t say it was awful and pointless. It just can’t replace Mass Effect 1. Anyone who states that the comic has as much impact and emotion as the first game clearly never had the chance to play the initial entry.

    @disdude

    I’m not sure how you can believe that. How can you say that the Mass Effect 3 engine looks worse than the year old Mass Effect 2 engine? That’s preposterous. The game looks much better and anyone who has personally viewed the game can easily see that. Fanboys will always defend their console for various reasons, but facts are facts. It doesn’t always have to be a competition. Nobody played the game for the graphics anyways. The game has plenty to offer through its story and characters. Bioware doesn’t make sales off what looks “pretty”. They make deep narratives that draw the player into their new world. Maybe you should just be happy that more gamers get to experience this wonderful title instead of debating on whether the pixel count is marginally higher on competing systems.

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