The Fight: Lights Out Review

When it comes to motion control gaming, a lot of games now being made will never have been possible a few years ago. Thanks to the technology of motion controls, players will no longer need to go outside to play sports as there are a number of games already available that mimic it. Anyone who got tired of playing Sports Champion on the PlayStation Move, Sony just released a new game for players who love boxing, The Fight: Lights Out.

The majority of gamers who bought the PlayStation Move were rather disappointed due to the fact that the hardware doesn’t have any games that is worth owning. Will The Fight: Lights Out justify the purchase of a PlayStation Move?

HOT

Yay! Boxing
There are a lot of boxing games available right now that are already included in a sports collection games for the Nintendo Wii and Kinect but none of them really stands out like The Fight: Lights Out does. Using the technology of the PlayStation Move and the PlayStation Eye, playing The Fight gives gamers the feel of doing a 1:1 ratio of motion. Thanks to the fine efforts of Danny Trejo, he will be the one training the player, giving hints to the player on how to punch, strike, and give the finishing blow. Just before the career of being a boxer starts, players will have to customize the appearance of the player’s boxer, and distribute skill points that raises the abilities of their boxer.

Multiplayer Mode
There are two modes in The Fight: Lights Out; Single Player and Multipayer mode. In Single Player mode, players will have to choose their opponent from the stack of cards on the screen. Each of the cards will have the player’s opponent. When the opponent is KO’d, a new set of characters and unlockables will be available. At each round, players will have to take the opponent down before the reward money runs out. Yes, there will be a time limit for a player to take down the enemies! At every win, money will be rewarded that can be used to buy a plethora of stuff such as skills and abilities.

In addition to the Single Player mode, players are free to take the action online. In the multiplayer mode of the game, players have two options; fight and find an opponent or just spectate and bet who’s going to win at the same time. The money that the player earns through the game can be used through a lot of things that can make the player’s boxer more powerful online. The objective basically in each multiplayer match is to take the enemy down and win the reward.

NOT

Prepare to Get Sore
While the game promises to offer 1:1 motion, what makes the game so bad is the inaccuracy of throwing punches. If the player throws twenty punches, only ten will probably be counted. Don’t get me wrong, the The Fight: Lights Out is a game that truly does 1:1 motion but what good is it when the game doesn’t even detect all the punches landed to the opponent? No matter how hard the player punches, there will be times the player will feel that there is nothing in front of the character they’re punching. Overall, the game feels broken.

Calibrate At Every Match
One of the annoying things that every Move game has is the calibration at every time the player starts the game. With The Fight: Lights Out, it’s even worse! Instead of just doing one calibration at the start of the game, the player will have to do it at every match. The player will have to calibrate it at a lot of times before the match can even start. Don’t worry though, it only takes less than a minute to calibrate but if the player is having a lot of matches in an hour, expect a lot of minutes being wasted by just calibrating.

Broken Calibration System
One of the most annoying things the game has is the broken calibration system. Aside from using the PlayStation Move controllers to calibrate, the players can also use the Head Tracking to capture the head movements. While the room I was using was well lit, the game still somehow says the lighting is terrible and the head cannot be tracked. No matter how much lighting was provided while reviewing the game, the game still somehow can’t track it right.

No Story Mode
While the game has a single player campaign, The Fight: Lights Out offers no story. From the fighters that the player is fighting, players will be disappointed to hear that none of them will have any background. Basically, the game is just a straightforward brawling game. It would have made the game more interesting if there was any kind of story behind each of the character’s you try to pummel.

VERDICT

As much as I was excited on The Fight: Lights Out, the game is a huge disappointment and owning the PlayStation Move makes me regret it. It sees that the development of the game was rushed as there are a lot of things in the game that needed to be fixed, especially the punches not being detected. While the game delivers a true 1:1 motion, the game falls short on a lot of broken things making the game not worth owning at all.

[Editor’s Note: The Fight: Lights Out was reviewed on the PlayStation 3 hardware. The game was provided to us by the publisher for review purposes.]

2 thoughts on “The Fight: Lights Out Review

  1. Flat out wrong. Calibration takes but a few seconds each round after the first, recalibration mid match can be acheived by hitting o and as it’s 1:1 you have to know where the virtual head is.. Listen to Trejo, stay in the circle! If you’re throwing a tab bit off to the right, step slightly left and try again while holding back the enthusiasm of crackin ure opponents neck back. Great workout, great movement. Be the first pro-reviewer to take it all back!

  2. Absolutely wrong!! Terrible review. First you said that it does 1:1 tracking perfectly then you said it didn’t read ur punches. So did it not read ur swing or the connection or ur punch to the opponent. My guess is the connection part. Yes it does take some practice to get use to how to land punches and combinations. U have to be a certain distance away from ur opponent to land a certain punch. Right hook requires less virtual space than a straight punch. Also another body part of the oppenent cant be in the way. Ex. If u punch at the same time as ur opponent and ur punch hits his arm first ur punch wont land due to basic physics as in real life. I do have a 3dtv and 3d mode does make it a lot easier to judge distance from opponent and to find that opening to connect punches. Online fights are the highlight of the game. With the 1:1 tracking it feels very realistic, like a modern day Fight Club(the movie). Many other consumers disagree with u also. Just look at the games almost perfect scored review on Amazon.com.

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