BlazBlue: Cross Tag Battle’s First Half of DLC Helps the Game Shine

There was always going to be some controversy about BlazBlue: Cross Tag Battle having DLC. Gamers, understandably, dislike the notion of paying for traditionally included characters and it becomes an even bigger problem when all these characters were fighters to begin with. Regardless of where you stand on the issue, all the fighters are available in packs or for the reasonable price of $19.99. Now that the first half have been out for a bit, are they worth investing in or is the base game enough?

First and foremost, BlazBlue: Cross Tag Battle does a good job of giving each character value. There are unique openings, every one has a variety of colors, tutorials are included and they add a fair bit to the roster. Hakuman adds a much needed defensive style, with Vatista being a perfect match for No. 13. Even if none of them give a distinct advantage, it opens up new ways to play or much needed options.

One of the biggest additions is the often requested and only recently added Jubei. For many this is their first opportunity to play as him and that alone makes his pack worthwhile. Carmine also adds a high risk, high reward style that might not suit everyone, but makes for a thrilling experience. Not to mention his tendency to laugh maniacally is a lot of fun.

While it’s hard to really touch on some of these characters, since the first pack was given for free and the two RWBY girls were free, the remaining six help bring out the best aspects of BlazBlue: Cross Tag Battle. No word on where the remaining packs will take us, outside of Nintendo suggesting they’ll start to release next month, but rumors suggest some fun and different characters that should make the pass a must for anyone interested in the full experience.