God Wars Future Past Review

Site Score
Good: Lots of Japanese folklore, Animated cutscenes, Has both English and Japanese voice acting
Bad: Animated cutscenes aren't subtitled, lackluster gameplay, Low quality graphics, Runs poorly at times
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(1 votes)
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One advantage to releasing a niche game, is you can essentially make the game you want. Unlike, say, Destiny, developers are free to add weird mechanics, goofy stories and unique experiences, because they’re not trying to capture a large portion of the market. In some ways this makes games like God Wars Future Past really exciting. Stories tend to go in unusual directions, memorable mechanics are implemented and they stand out in their own way. Here there is a strong emphasis on Japanese folklore, several playable classes, all in the form of a strategy RPG. Will this familiar formula prove to be successful or should they throw out the recipe?

God Wars Future Past starts by showing a gripping scene between Tsukuyomi and her younger daughter Sakuya. To appease the gods, Tsukuyomi decides to sacrifice Sakuya and bring an end to the natural disasters. Several years later, Sakuya childhood friend, Kintaro, saves her and gives her the courage to rebel against her fate and discover the reason Tsukuyomi offered to sacrifice her.

From there the story has some interesting bits and some touching moments, but it’s also filled with detours. At times it feels like the story is more interested in implementing folklore, a choice that some might enjoy, over explaining what her mother thought. This isn’t necessarily bad, as there is only so much that can be said about her mother before it grows stale, just that those without an interest in Japanese culture or folklore will probably not enjoy it.

Even if God Wars Future Past’s story has limited appeal, the gameplay is slightly better. It won’t take long for those familiar with tactical RPGs to get up and running. Characters have turns, based off speed, so enemies and allies will alternate throughout the phase, with every character having the ability to move and attack or defend during their turn.

What makes God Wars Future Past’s gameplay so bad, is that it’s not very intuitive. Things like defend are in a different menu with attack and it can be hard to position your characters. Disgaea addressed this by allowing you to select an attack and then move your character to the position you want them to be, but here you might need to reset your action to get the right position. Even this would be okay if the curser did basic things, like return to move. So if you move, attack and then reset, the curser will be set up to attack, even though you’ve returned to your original placement.

There are similar issues with the class system too. Every action, even using items or defending, yields some amount of experience and points to level up your class. Experience is used to level characters/classes, where as the class points are used to enhance a character’s ability in one of two ways.

Either it will unlock a new skill/attack or a passive ability, many of which can be future enhanced by using points to level that ability. Depending on what you level, it will also unlock additional skills, while leveling the class could potentially unlock other, more powerful classes.

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God Wars Future Past Review, 1.0 out of 10 based on 1 rating
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