Get Even Review

Site Score
Good: Engrossing Story, Developer Passion Shows, Unique Experience, Incredible Atmospherics
Bad: Lacks Replayability
User Score
(5 votes)
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GD Star Rating

Get Even is a brand new first person perspective thriller from Polish developers The Farm 51 and publisher Bandai Namco Entertainment. While the concepts behind the game originated in a prototype as far back as 2010, due to the effects of the worldwide finical crisis it has only been properly in development for the past 3 years. In that time the Get Even has shifted its setting from Eastern Europe to the UK and grown into a grand experience for any gamer.

The first ‘mission’ is as far as I would like to go explaining the story. It is such a central pillar of the game that spoilers, past the prologue, while not ruining the overall experience would somewhat tarnish it. This is because the game revolves around finding out what happened in and around the opening scene. Investigating the investigation and almost diving deeper in the main character’s mind to unravel the mystery.

The first level see’s the main character, Cole Black, navigate his way through an abandoned, dishevelled building. Despite not knowing why Mr Black was there, the player intuitively knows that perhaps he isn’t exactly a welcome guest. Something which only becomes more apparent as you venture through the level. Towards the end of the prologue Mr Black stumbles across a girl, tied to a chair with a ticking clock at her feet. This is where the questions and confusion start for both the character and the player.

The potential hours of questioning and thoughts of “what’s happening?”, confusion and misunderstanding is all worth it for the minutes of clarity at the game’s conclusion. Up to that point of clarity, the player will be wrapped up in a mystery that seems to twist as it develops. The nature of the mystery helps grow the player’s relationship with Mr Black, whom is also questioning what is going on, where is he and what he is there for. Even when some questions are answered more appear allowing intrigue to take over and players will find it hard not to want to know what happened.

The Farm 51 has done something rather special when it comes to the level design. Despite not being an open world game, with a pretty linear path, the visuals of the game make the player feel as they are in a real world. Potentially not an overly living, breathing world with the abandoned nature of some of the game but a real world. While there are few areas with some expanse the tight twisting rooms and long corridors players will explore make it feel like you diving deeper into the world, despite not traversing much distance at all.

Some elements of Get Even are set outside of this world, in a memory flashback style area. This is designed in a distinctive way that sets it apart from the realistic designs completely, preserving the game world’s believability. The game gets away with it thanks to the Pandora headset that Mr Black is forced to wear. This is effectively a VR headset that allows the game to have an excuse for any unusual things occurring in the world. Enough of talk of the Pandora though, you’ll find out more about this device when you play!

Coming from the United Kingdom it is great to see a game that is set in England and one that has so many little details done correctly. It’s almost so unusual to see I was surprised with the accents, the driver’s side of a car being the right and even the details of plug sockets being spot on. What makes this more remarkable is that The Farm 51’s original prototype for the game was set in Eastern Europe with the team having to change everything over when they decided to utilise English, as it was accessible for more players. The buildings and theming have jumped across extremely well from generic Eastern Europe to just south of Nuneaton, in the United Kingdom.

The story is clearly what you play for and what builds the intriguing nature of Get Even that drags you back to the game until the end. The level design that keeps you impressed in this visually stunning world. The sound design however is the third solid pillar that Get Even is built on and it is interwoven with the other two core pillars of the game strengthen them, adding emotion and at times driving your heart rate sky high. At other times the lulls in the music stop you dead in your tracks and I found myself, when this occurred, almost tiptoeing around in anticipation. It is the phenomenal attention to detail and the concept of the sound design that sets Get Even well above most modern triple-A games.

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Get Even Review, 8.0 out of 10 based on 5 ratings
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