The Elder Scrolls Online: Morrowind Review

Site Score
7.4
Good: The Warden class looks/feels different, lots of new places to explore, easier trial, explore a beloved setting
Bad: Halls of Fabrication is forgettable, battlegrounds can feel unfair, main story could be more interesting
User Score
9.0
(1 votes)
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When The Elder Scrolls Online: Morrowind was announced, it was met with mixed reactions. Regardless of how exciting Morrowind is, the choice to charge outside of ESO+ program put some people off and brought into question how much content is there. Between large locations, new trials and dungeons, there has been a fair amount in the DLC expansions, so a chapter has to be extra special. Considering it takes place in a beloved location, features a new trial, PVP modes and class, there is a lot for fans to consider, but is there value or is it simple padding?

The Elder Scrolls Online: Morrowind takes place in Vvardenfell, a city filled with various problems to solve. This all starts with the main story, a brief adventure about stopping a cataclysmic event. After finishing the story, which unlike Thieves Guild and The Dark Brotherhood doesn’t require skill set progress to finish, you’re left with a number of places to explore and people to help.

The remaining 30 or so quests are the standard MMO fare. Help a city, free some slaves, find shady meetings, assonate someone and so forth. Some of them have some enjoyable elements, like one of them has an enjoyable love story, but outside of that they don’t reinvent the wheel.

Having said that, Morrowind adds plenty of other, more exciting, things. For starters, the town of Vvardenfell adds six new world bosses, two public dungeons and several delves to explore. The new world bosses are a mixture of simple and group. Some of them are your standard damage sponge enemy with a weird name, where as others require teamwork to overcome. However, none of them are mechanic heavy or complicated outside of working together to stay alive, an element that suits world bosses.

As for the dungeons and delves, they’re what you’d expect based off previous expansions and experiences. There are a couple of bosses and a public event, work together to defeat them and get some awesome new loot. Even if they don’t do anything particularly special, they’re still fun to explore, experience and complete.

For many, the biggest change is the introduction of the Warden class. This class uses pretty summons and synergies to defeat enemies or heal allies. While I doubt Warden’s will replace Templar’s as the go to healing class, they make for a welcomed change of pace. The same goes for their DPS skills. Contrary to the older, simpler and more traditional attacks, Warden’s use summoned animals to deal damage. It’s more exciting than other classes, with plenty of new benefits. Hard to say where they will land in terms of ranking, but they look to be a strong class in the right hands.

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The Elder Scrolls Online: Morrowind Review, 9.0 out of 10 based on 1 rating
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