Momodora: Reverie Under the Moonlight Review
Thanks to indies, a lot of smaller genres are finding new life. These range from puzzles to point and click. Among the most exciting is metroidvania. By combining action platforming with puzzles and backtracking, they tend to offer an enjoyable experience. With these things in mind, Momodora: Reverie Under the Moonlight hopes to bring these things with their latest entry on the PlayStation 4. With cat powers, powerful bosses and cute visuals, is Momodora: Reverie Under the Moonlight a must or is it an underwhelming mess.
Momodora: Reverie Under the Moonlight doesn’t have much in terms of a story. Despite being the fourth game in the series, the story is actually a prequel to the first game and is about a priestess being sent to fight evil that has befallen a kingdom. Not a whole lot happens outside of the standard let me help you or watch out because things aren’t as great as they once were. There are also a couple side characters that get a little bit of dialogue and appear along the way, but nothing too exciting.
Thankfully, the real joy to Momodora: Reverie Under the Moonlight is the gameplay. The controls are quite straightforward. You can attack, jump, roll, shoot and charge arrows and also equip a number of power ups and accessories. These can make a substantial impact on your journey, but are not required to be successful.
The nice thing about Momodora: Reverie Under the Moonlight is that the developers want you to learn the mechanics. Every boss has really telegraphed moves. So much so that you’ll always know what they’re going to do if you notice the mechanics. This is great for combat, though the experience is hampered by difficulty.
One of the biggest problems is the four different difficulties are quite different. Easy starts with max health, so you don’t need health upgrades, in addition to items that increase invincibility frames and more. It’s so easy that you can more or less tank every hit and still beat every boss. Normal offers a more reasonable challenge, with hard going to another extreme. At this point there are more enemies, bosses can almost one hit and healing items aren’t as great. The final difficulty is basically a one hit death mode, a mode that would be thrilling if there was better balance.
Momodora: Reverie Under the Moonlight Review,