DayZ Progress Update

DayZ was supposed to be released as a standalone title by the end of 2012 however it seems that the game is still far from being fully released.

Dean “Rocket” Hall has recently updated the DayZ development blog with details on the standalone titles progress. Interestingly as well as explaining why the game hasn’t been released he also talks about a few lucky gamers who will get their hands on the game early.

“Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be,” Hall wrote. The plan now, he says, is to “immanently” release a closed test for 500 – 1,000 people, before rescheduling the date for the public release. One of the most profound and major architectural changes has had its initial implementation completed, this is the overhaul of the inventory system. In fact, the inventory and item management system was completely removed and rewritten from the ground by Jirka, one of the original engine programmers. The work that has been completed on this groundbreaking, and it going to fundamentally change the DayZ experience.”

Not only has the team been working on the mechanics but if the images Hall released are anything to go by DayZ will look considerably better than Arma II.