Operation Raccoon City Devs Understand Game’s Flaws

“We know the flaws in the game, and we’d like to fix them”.

A representative from Slant Six, the developers of Resident Evil: Operation Raccoon City, speaks mournfully from behind the cold, empty space where his desk, the massive city behind him and he remain stiff in the ominous, still air. He takes another thoughtful sip of his thousand dollar wine and lights up a cuban cigar rolled from crisp hundreds all the while transparently apologizing for the buggy state of their newest game.

Okay, so it’s not the most evil thing in the world, Capcom has milked us for worse, but it appears that Slant Six understands completely the flaws its newest games has out on launch and there has been a forum set up on Capcom Unity, but it all reeks of thoughtlessness. It may be a case of corporate meddling that made it so that day one DLC was prioritized over finishing the game, but it’s still odd that Slant Six would openly recognize they were aware of bugs in the game.

What are your thoughts? Should developers be allowed the room for bugs when a game is released?

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Wil Taylor

My name is Wil Taylor, an ex-rabid Nintendo fanboy until only a few years ago, a crazy man in a crazy hat showed me that games could be much more than Mario. I buckled up tight and gripped my respective controllers and decided that I was going to come up along-side the new wave of gaming and focus on the interactive mediums. Because seriously, how often does humanity discover an entirely new medium for art? Also, blowing up things is neat too. My favorite games are Bastion, Portal, BlazBlue, Street Fighter, Super Meat Boy and Saints Row.

1 Comment

  1. Squiggy
    March 23, 2012, 2:02 PM

    The only evil one is you, acting like we were raped by game devs because their game isn’t the best thing ever. Though doth protest too much.

    GD Star Rating

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