Fallout New Vegas: Dead Money – the Item (Weapons), Perks List & Useful Info

Taking a heist on the Sierra Madre Casino is a no easy task. Before the player can decide whether or not they want to do the task that Father Elijah requested, have a look on what items and perks to expect in Fallout: New Vegas’ Dead Money.

As mentioned before, Dead Money offers a lot of things to players who loves playing New Vegas such as the level cap has been raised to 35, and new weapons that can be added in the players’ arsenal.

Below are the list of things that players can expect to see in Dead Money:

PERKS

- In Shining Armor -
Required: Repair 20, Science 70
Ranks: 1
+5 DT against Energy Weapons when wearing any metal armor, and +2 DT when wearing reflective eyewear.

- Junk Rounds -
Required: Luck 6, Repair 45
Ranks: 1
Craft Ammo at the Reloading Bench using alternate materials (Scrap Metal and Tin Cans).

- Old World Gourmet -
Required: Endurance 6, Survival 45
Ranks: 1
+25% Addiction Resistance. Snack foods all give +50% Health. Scotch, Vodka, and Wine now give health, in addition to normal effects.

- The Professional -
Required: Level 6, Sneak 70
Ranks: 1
Sneak Attack Crits with Revolvers, Pistols, and SMGs get +20 damage, whether they’re Guns or Energy Weapons.

- And Stay Back -
Required: Level 10, Guns 70
Ranks: 1
Shotguns have a chance to knock an enemy back.

- Heavyweight -
Required: Level 12, Strength 7
Ranks: 1
Weapons weighing over 10 pounds weigh half as much. If a weapon is modified and drops below 10 pounds, it doesn’t get this benefit.

- Hobbler -
Required: Level 12, Perception 7
Ranks: 1
Increase in chance to hit target’s legs in VATS.

- Elijah’s Last Words -
Required: Give Veronica the Holomessage from Elijah
Ranks: 1
Increases Veronica’s melee attack speed by 150% and 25% chance to knock down enemies.

- Elijah’s Ramblings -
Required: Keep the holomessage to yourself instead of giving it to Veronica
Ranks: 1
Increases the melee attack damage by 150%

- Ghost Hunter -
Required: Get it from Dog
Ranks: 1
Gets to kick Ghost much faster and efficiently.

- Signal Interference -

- Unclean Living -

- Light Touch -
Light Armor gets +5% critical hit chance and enemies suffers a -25% critical hit

- Coin Operator -

WEAPONS

* Automatic rifle
* Bear trap fist
* Cosmic knife
* Cosmic knife clean
* Cosmic knife super-heated
* Demolition charge
* Holorifle
* Knife spear
* Knife spear clean
* Police pistol
* Throwing knife spear

ARMORs

* Assassin suit
* Dead Money jumpsuit
* Dean’s tuxedo
* Father Elijah’s robes
* Sierra Madre armor
* Sierra Madre helmet
* Sierra Madre armor, reinforced
* Sierra Madre helmet, reinforced
* Vera’s outfit

Frequently Asked Questions

Q: Am I able to return to Sierra Madre after I leave the bunker?
A: NO, once you leave the bunker, you cannot go back again. Make sure you do what you have to do inside the Sierra Madre before leaving.

Q: How do I gain access to the Dead Money DLC?
A: Once you downloaded the DLC, wait for a day in-game and the quest will appear. Head to the Abandoned SOS Bunker and investigate the radio signal you received. When you go inside, your companions will leave your party and you will start a completely new adventure in Sierra Madre.

Fallout New Vegas: Dead Money - the Item (Weapons), Perks List & Useful Info, 8.5 out of 10 based on 4 ratings
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Mark Fajardo


Mark Fajardo is the Editor-in-Chief of Just Push Start, which means he's somewhat the big boss around here.

10 Comments

  1. nick
    December 23, 2010, 6:01 PM

    the ghosts are VERY hard to kill. even when you kill them they will get back up unless you blow them up slice them up or blow thier head of with a gun

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  2. garret
    December 23, 2010, 6:09 PM

    how do i get dog(god) to stay at the switching substation? please reply

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  3. cheeze
    December 25, 2010, 10:49 PM

    @garret make sure you have speach and science above 60 play the tape to bring “God” and convince him hes the only one to do the task by picking those two types shown above if it isnt science if im wrong still gotta be at least 60

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  4. John
    December 27, 2010, 9:44 AM

    *SPOILER*
    Just completed this new content and I was kind of disappointed. All the talk about the treasures of the Sierra Madre and there was nothing! The Treasure in the actual vault is so heavy, it’s value isn’t worth it weight. Most/all vendors don’t even have the caps to trade for it. The only thing I have to take away is the rifle you get when you arrive and it doesn’t compare to the other weapons I had before I started this dlc

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  5. fronk johnk
    December 30, 2010, 1:38 AM

    Like John said, this was fairly disappointing. There are no real rewards for doing the quest other than the story. It was the most difficult of any of the Fallout quests, definitely. Something difficult can be gratifying, but only when you receive something for your work. This was kinda like a beautiful woman telling you she will have sex with you if you burn your eyes out with a hot piece of metal, but then runs away laughing after you go through with it. Still raises the level cap, which is cool, and the assassin’s armor is ok, but there really aren’t any other items of any salt. 5/10. New Vegas is still a high 8/10, overall in my opinion though.

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  6. rich
    December 30, 2010, 11:20 AM

    did any one see the value in caps of the gold bars was pissed i took 6 bars as it was all i could carry with all the other iteams i had allready but was totaly pissed as when i left the bunker the gold was removed :(

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  7. matt
    January 1, 2011, 1:50 AM

    when ever i get to the part they stun u it freezes up i don’t now why

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  8. Jeremy
    February 24, 2011, 6:09 PM

    “Just completed this new content and I was kind of disappointed. All the talk about the treasures of the Sierra Madre and there was nothing! The Treasure in the actual vault is so heavy, it’s value isn’t worth it weight. Most/all vendors don’t even have the caps to trade for it. The only thing I have to take away is the rifle you get when you arrive and it doesn’t compare to the other weapons I had before I started this dlc”

    The DLC is fine, you just missed the whole point is all. It’s about greed, do you take too much and die or take little and live. It’s called Dead Money for a reason. The new weapons are cool, the Bear Trap Fist is better than any unarmed weapon. The DLC also made use of items that in the normal game world are pretty useless. The DLC also makes you use skills that in the normal game you don’t rely on as much.

    I think the DLC is great. It sets the stage for the rest of the story. It is much more enjoyable than any of the FO3 DLC packs.

    I don’t get the hate for it at all. Whah you don’t get much out of it. What you get out of it is more game playability, the ONLY thing you need to get out of it.

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  9. Kusa
    March 3, 2011, 9:01 PM

    Just finished not satisfied I don’t know why they decided to make it so linear kinda disappointed as fallout is about doing it your way. Felt very confined by the speaker system felt like I spent most of the time watching my head blow off looking for the stupid speakers. What is with the miasma?

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  10. ampalya
    March 16, 2011, 10:25 AM

    why in siera madre only nightkin only my companion why the 2 companion can’t came to me plsss help!!!

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