Fallout New Vegas: Dead Money – the Item (Weapons), Perks List & Useful Info
Taking a heist on the Sierra Madre Casino is a no easy task. Before the player can decide whether or not they want to do the task that Father Elijah requested, have a look on what items and perks to expect in Fallout: New Vegas’ Dead Money.
As mentioned before, Dead Money offers a lot of things to players who loves playing New Vegas such as the level cap has been raised to 35, and new weapons that can be added in the players’ arsenal.
Below are the list of things that players can expect to see in Dead Money:
– In Shining Armor –
Required: Repair 20, Science 70
+5 DT against Energy Weapons when wearing any metal armor, and +2 DT when wearing reflective eyewear.
– Junk Rounds –
Required: Luck 6, Repair 45
Craft Ammo at the Reloading Bench using alternate materials (Scrap Metal and Tin Cans).
– Old World Gourmet –
Required: Endurance 6, Survival 45
+25% Addiction Resistance. Snack foods all give +50% Health. Scotch, Vodka, and Wine now give health, in addition to normal effects.
– The Professional –
Required: Level 6, Sneak 70
Sneak Attack Crits with Revolvers, Pistols, and SMGs get +20 damage, whether they’re Guns or Energy Weapons.
– And Stay Back –
Required: Level 10, Guns 70
Shotguns have a chance to knock an enemy back.
– Heavyweight –
Required: Level 12, Strength 7
Weapons weighing over 10 pounds weigh half as much. If a weapon is modified and drops below 10 pounds, it doesn’t get this benefit.
– Hobbler –
Required: Level 12, Perception 7
Increase in chance to hit target’s legs in VATS.
– Elijah’s Last Words –
Required: Give Veronica the Holomessage from Elijah
Increases Veronica’s melee attack speed by 150% and 25% chance to knock down enemies.
– Elijah’s Ramblings –
Required: Keep the holomessage to yourself instead of giving it to Veronica
Increases the melee attack damage by 150%
– Ghost Hunter –
Required: Get it from Dog
Gets to kick Ghost much faster and efficiently.
– Signal Interference –
– Unclean Living –
– Light Touch –
Light Armor gets +5% critical hit chance and enemies suffers a -25% critical hit
– Coin Operator –
* Automatic rifle
* Bear trap fist
* Cosmic knife
* Cosmic knife clean
* Cosmic knife super-heated
* Demolition charge
* Knife spear
* Knife spear clean
* Police pistol
* Throwing knife spear
* Assassin suit
* Dead Money jumpsuit
* Dean’s tuxedo
* Father Elijah’s robes
* Sierra Madre armor
* Sierra Madre helmet
* Sierra Madre armor, reinforced
* Sierra Madre helmet, reinforced
* Vera’s outfit
Frequently Asked Questions
Q: Am I able to return to Sierra Madre after I leave the bunker?
A: NO, once you leave the bunker, you cannot go back again. Make sure you do what you have to do inside the Sierra Madre before leaving.
Q: How do I gain access to the Dead Money DLC?
A: Once you downloaded the DLC, wait for a day in-game and the quest will appear. Head to the Abandoned SOS Bunker and investigate the radio signal you received. When you go inside, your companions will leave your party and you will start a completely new adventure in Sierra Madre.