Assassin’s Creed: Unity To Hold Parity Between Next-Gen Consoles

unity trailer shot

Ubisoft has announced plans to develop Assassin’s Creed: Unity with a sense of parity in mind for both PlayStation 4 and Xbox One. Both console releases will feature a similar experience in resolution.

In an article on Videogamer.com, senior produce Vincent Pontbriand stated that Ubisoft wished to put Assassin’s Creed: Unity as an identical experience across both PlayStation 4 and Xbox One. Pontbriand was quoted as saying: “We decided to lock them at the same specs to avoid all the debates and stuff” To bring about parity between the two versions, Assassin’s Creed: Unity will run at 900p/30 frames per second on next-gen consoles, with no word on locked PC specifications.

Ubisoft later released the following statement after mixed reception by the fans, courtesy of Kotaku.

We understand how Senior Producer Vincent Pontbriand’s quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.

Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.

At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.

Assassin’s Creed: Unity will launch on Playstation 4, Xbox One, and PC on November 11th, 2014, the same day as Assassin’s Creed: Rogue for Playstation 3 and Xbox 360.