The Realism Explained In PS4/Xbox One Versions Of FIFA 14

fifa 14 no kinect

EA has explained the main differences of the current-gen versions of FIFA 14, compared to the next-gen upgrades.

Matt McKie, Director of Global Marketing FIFA went into detail explaining the main features that make the PS4/Xbox One versions of FIFA 14 superior to the PC, PS3 and Xbox 360 versions. Other than the obvious graphical differences, the A.I. is said to be more realistic too.

Here’s what he had to say in an interview with GamEvo:

One such change is that we can give players real human intelligence, to make decisions smarter and faster, making the game look more like what the real sport. In addition, actual movements gave the players to look around more athletic, the animations really mimic what happens in real life when playing. We are very proud of what we accomplished in this regard on XBOX 360 and PS3, but the next-generation consoles enables us to go one step further.

Another novelty is that now the environment is more realistic, the secondary characters have more life stages are more real and commentators will live games, which will make them even more realistic, resulting in one feel more motivated while playing

If you are a hardcore FIFA 14 fan, are you going to pick up the game in September or are you going to wait for the “superior” PS4/Xbox One versions in November?