It has been revealed that Beyond: Two Souls will not have a traditional “game over” screen like in other games.
Here’s what the game’s creator David Cage revealed to Joystiq:
I’ve always felt that ‘game over’ is a state of failure more for the game designer than from the player. It’s like creating an artificial loop saying, ‘You didn’t play the game the way I wanted you to play, so now you’re punished and you’re going to come back and play it again until you do what I want you to do.’ In an action game, I can get that – why not? It’s all about skills. But in a story-driven experience it doesn’t make any sense.
It’s a game about death, so you can imagine that death plays a role in all of this. Actually, it’s one of the big discoveries – one of the big mysteries in the game is to discover what’s on the other side. And it’s definitely not a black screen.”
Much like in Cage’s previous game of Heavy Rain, there will be alternate paths for Jodi to take even though you may not be successful in a mission. An example is ways she can still escape from the cops. Although it’s worth mentioning Jodi can still die. You could have killed off most of the characters in Heavy Rain if you wanted to.
Beyond: Two Souls will be released exclusively for the PS3 this October.