Sorcery Review

On the first half of the game, you might think that the arcane bolt that Finn is unleashing out of his wand is dull and weak. Those who are looking for much powerful spells, those are attainable in the middle where you unlock different element spells corresponding to earth, wind, fire, ice, and lighting. When you get to unlock almost all of them, there’s another way to spice up the spells of Finn and that can be done by combining them. An example of this is Finn unleashing a powerful whirlwind and combining it with an electric storm attack. These kind of attacks makes it very fascinating to watch and it’s all done if you do your swishing and flicking the wand correctly.

NOT

Camera Can Be a Troublesome
The camera in Sorcery can be very troublesome especially when you’re fighting a group of enemies in a big area. Instead of focusing out the camera where you can see the enemies you’re attacking, there will be times it will focus on the wrong direction, thus making your arcane bolt go into a different direction. For the most part, that’s not the case you’re going to have but it’s something to expect whenever a big group of enemies flock are attacking you all at the same time.

No Replayability Whatsoever
It’s possible to finish Sorcery in one sitting as it’s a short game, giving you only six to eight hours of fun gameplay. Once you finish the game, there will be no reason to go back and play it as there are no extras implemented in the game. Once you’re done, you’ll pretty much going to shelf the game and never look back. For the two years that it’s been in development, the amount of content the game has is purely lacking, even though the overall experience is fun. The only way I can see someone playing through the game after finishing it is when they wish to unlock all trophies.

Linear Gameplay
Since the Faerie Realm is visual eye-candy, it’s disappointing to find out that Finn’s adventure is too linear, thus making exploration somewhat limited. It would be nice if there are some areas that we can explore to show more what the Faerie Realm can offer. Side areas where treasure chests could be found or somewhat of an optional boss will make the game even better. Since you’re in the Faerie Realm, a big expansive world would be ideal for everyone to get pretty much what they want from the game.

Hit & Miss Controls
Most of the time, the controls will be responsive and giving you a precise control to the wand you’re flicking. However, at some point, you will encounter a time where your PS Move will decide to not work no matter how many times you flick that Move controller. Luckily, it can be fixed by recalibrating through the options menu. To get the most precise control possible in Sorcery, you will have to do a couple of recalibration and yes, it can get annoying.

VERDICT

Without a doubt, Sorcery is the best PlayStation Move game currently available. Sorcery does a good job showing gamers that the Move can be a fantastic tool when calibrated correctly. Despite some minor flaws like how linear it is and a lack of content, gamers with a Move should pick it up. Sadly this game game isn’t good enough to justify buying a Move, but it is certainly a much needed step in the right direction.

[Editor’s Note: Sorcery was reviewed on the PlayStation 3 platform. The game was provided to us by the publisher for review purposes.]