Max Payne 3 Guide – Clue Locations

Chapter 5

Clue: Parked Helicopter

Head straight forward from the starting point. Walk up to the gate with the helicopter on the other side. Examine it for the Parked Helicopter clue.

Clue: Random Note

The next clue is in the room with the recording of Fabiana. Next to the TV is a note. Examine it for the Ransom Note clue.

Clue: Video Camera

There is a video camera near the chair where Fabiana was tortured. Examine it for the Video Camera clue.

Clue: Branco Family Photo

Continue until you the garage where Fabiana is being dragged away. Search the small room in this area with the gate button. On a table you will find the Branco Family Photo clue.

Clue: Boathouse Newspaper

After leaving the garage, you will enter another building. Against the back wall on the ground floor you will see a small area with two mattresses. One mattress has a newspaper on it. Examine it for the Boathouse Newspaper clue.

Clue: Nightclub Floor Plans

The next clue is in a small room directly across from the previous clue. Examine the blueprints on the table for the Nightclub Floor Plans clue.

Chapter 6

Clue: File on Fabiana

After Max runs through the double doors and you gain control of him, clear out the first room of enemies. You’ll know when you’ve killed all of the paramilitary enemies once another cutscene plays. Once it’s over and before heading to the next area, check the first office on the right closest to the door Max entered through. Check the desk for the File on Fabiana. Do not leave the room yet!

Clue: Rodrigo’s Email

Inside the same office as the File on Fabiana clue, there is a laptop between a grouping of books and a globe. Examine the laptop to obtain Rodrigo’s Email clue.

Clue: Architectural Models

After exciting the first area, the person accompanying Max will use a keypad to gain access to the next room. Once the enemies inside have been dealt with, turn around to Max’s left and examine the scale model building with the helipad on top. This will reward the player with the Architectural Models clue.

Clue: School Pictures

Max will talk to Bronco about the security systems in a garden area during a cutscene. After that, head out of the small garden and down a hallway. Pass the first doorway and look at the wall on the right. There are three pictures hanging up. Examine the photos for the School Pictures clue.

Clue: Dead IT Guy

Max will narrowly escape a massive explosion and then proceed to limp through the fiery building. There will come a point where the player is prompted to disarm an enemy. Examine the body that the paramilitary man was looting. You will obtain the Dead IT Guy clue.

Chapter 7

Clue: Ex-Cop

Max will have his gun taken from him and be forced to walk the streets unprotected. When he mentions the bar in the distance, look for a window on the left side with a blue and green logo and the words “Anjos Do Morro” above it. Walk up to the window and a cutscene involving the ex-cop from Chapter 2 will play. The Ex-Cop clue will register once Max finishes interacting with the guy.

Clue: Photo of Serrano

Enter the O Palacio Bar and speak with Wilson Da Silva. Max will be attacked by locals in the bar after the cutscene. Take them out and check the the ground in front of the couch where the Max and Da Silva were sitting. Examine the photograph of Serrano left behind by Da Silva to get the Photo of Serrano clue.

Clue: Tourist

Keep fighting through the enemies in the bar until you see pink double doors. Enter the last room on the right before heading out of the bar through the pink doors. There is a person underneath the bed. Go up to the bed and a cutscene will trigger. Afterwards, the Tourist clue will pop up.

Clue: Lower Gang Spray Tag

Leave the bar and the fight will continue outside after hopping a small stone wall. Fight through the onslaught of enemies until you pass through a gate and see a blue door with a lock. Before shooting the lock off, examine the gang tag on the wall to the left of the door. Go ahead and check off the Lower Gang Spray Tag clue.

Clue: Middle Gang Spray Tag

After leaving the hangar, passing through the train cart and triggering the cutscene at the gate, continue forward past the wrecked car. Check the small house on the right with the attach powerline that is dangling directly overhead. Examine the graffiti with the three guys on it to get the Middle Gang Spray Tag clue.

Clue: Shrine to Claudio

Continue until you reach a point where a masked enemy sets off a flare. Proceed to the left, but before going up the stairs check the wall with “CLAUDIO” spray painted on it. Examine the wall to get the Shrine to Claudio clue.

Clue: Flyer of Giovanna

Continue through the backyard after dropping down from a rooftop with four enemies. Before entering the graffiti-covered door, look in the shade to the right for a green and blue colored piece of paper. Examine it for the Flyer of Giovanna clue.

Clue: Bag of Oxidado

Later on, a cutscene will play where Max is looking through a window and a shirtless thug spots him. Eliminate all opposition and check the counter on the right in front of the lone bottle of painkillers. Examine the drugs for the Bag of Oxidado clue.

Clue: Upper Gang Spray Tag

After blowing up the drug lab with fireworks, Max will start out standing in front of a wall with a skull, handguns and the words “Comando Sombra”. Examine this graffiti for the Upper Gang Spray Tag clue.