Dragon’s Dogma – Demo Impression

2012 has been a bad year for Capcom. Asura’s Wrath turned out to be a really long QTE, Street Fighter X Tekken became quite controversial and virtually no one liked Resident Evil: Operation Raccoon City. While they’re in the past, Capcoms next big title is Dragon’s Dogma, which has mixed views. With the game releasing on May 22nd, is the demo good enough to convince a buy?

The demo starts with a basic title screen offering you one of three choices. The first is the prologue quest, followed by the customization menu and finally the countryside quest. Unlike the full game, each part is its own thing, so whatever character you make won’t work in your quests, nor will the quest character appear in customization. This can be something of a letdown, though it’s a demo so it doesn’t really matter.

The first quest appears to be the games introduction, though it feels like parts of it are missing. Due to this, some of the story and details around the stage are lost. In any case, the quest starts with you advancing on a dragon. He will attack before leaving and you will be forced to fight some orc like enemies. As you get into the combat, it feels very similar to the Souls series. Not as balanced mind you, but in the sense that you move in a more realistic way. There are a number of ways to attack, though these are limited to the square and triangle button. Additionally there are only around six different moves, so it’s not the most in depth system around.  However, there will be various weapons to use, so you shouldn’t notice.

8 thoughts on “Dragon’s Dogma – Demo Impression

  1. Extremely well-written demo, this was a test for me to see if you really knew your games while this is not the greatest it also doesn’t suck and your preview shows just that, great job.

  2. What you fail to realize, is that the demo’s prologue(and, in theory, the main games prologue) is based around the graphic comic on youtube that Capcom has released. Its about Salde, Quince Morgana and of course that era’s Arisen.

  3. Uhh, there are lots of ways to attack, much more than Two. delayed presses of either square or triangle will perform different combos. Also there are skills tied to the shield and sword, by holding R1 or L1, then either square, circle or triangle. That’s a total of 8 different attacks if you don’t use timed presses on the combos. Also, try throwing your Pawn off the cliff at the beginning of the prologue, then tell me how hard the Chimera is. Should give you an idea of difficulty on the actual game without a healing mage as a Pawn.

  4. How long did you play the demo because if you make your character and pawn in the creation section they will appear in the second (griffon) quest. There are lots of different ways you could have fought them, you didn’t really seem to try anything else base on this article…next time try to actually play the game a little bit before you review it.

  5. “only 6 moves” – HA! And how many does Skyrim have? Worst review of anything, even a demo, I have ever read. The Pawns, as Brent says, are healing and attacking, without them it would be hellish – plus they are high level pawns.

  6. If I just sat in one area and spammed arrows I probably wouldn’t have had fun either. Fortunately I know how to actually enjoy games.

  7. this review is a very bad one, seems you either didnt know s**t of DD when you played the demo or just didnt bother…i dont know how a reviewer could actually say these things and be ignorant about the game…i actually know much, much more about the game than you do…so how can i know a certain aspect of your job better than you? i mean what are you doing? dont you know you should research and read a few previews first? i cant even believe you think it only has 2 moves…is it because its not skyrim? if you gave skyrim a high score and DD got this, then you are a failure of a reviewer in my opinion (no offence)… and your points such as (bland combat, limited challenge) its a goddam demo, its not really supposed to be challenging its suppose to just tease you abit for the full game…and if you seriously think skyrim’s combat is any better then no offence ill start laughing…slashing the wind and slashing a dragon in that game is the same…and it only has one kind of swing…but i guess thats awesome to some right? sheesh what happened to gaming these days…this generation sure is a disgusting one.

  8. If im not wrong the Chimera and the Griff aren’t actually true bosses, I’m not too sure what would qualify something as a boss but I’m pretty sure I’ve seen Chimeras walk around in the wild in numerous videos (OXM and Capcom Unity streams). The game seems easy at first but what exactly are you fighting? Goblins and a random Griffin which im sure there are more of. I’m going to love seeing people who thought it was too easy fight the Drake where their own pawns turn against them and how they deal with those 7-8 health bars while almost getting 1 shot after every attack. If random enemies can give me such a blast as the Griffin did I’m sold and it beats fighting anything in Skyrim by far, hell this game seems so deep it’s shameful to compare it to Skyrim, the demo had very little content BUT at the same time it had a TON if you spent time trying to find them a few examples are hidden health items, just guarding, cancels, different combos that can be improvised by inputting skills in between and so much more hell you can even backdash cancel in this game (leap backwards while holding your guard up) so imo it’s too early to say if the game lacks challenge we could easily be way overleveled for these fights (Level 20 in the prologue makes me wonder).

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