Namco Bandai Explains Dark Souls’ Summoning Mechanics

And they still manage to make it a little more complicated in the process.

With everyone asking questions regarding the summon feature in Dark Souls, Namco decided to step in and educate all of us on how it works exactly.

Here’s your Dark Souls lesson of the day, courtesy of Namco:

“The host (person who’s game world will be used) must be human. The client (person joining the game) can either be human or undead.

The client’s level must fall within 10% (above or below) of the host’s level. Generally, this example formula should give you a good idea on whether you will be able to join: (LC x 1.1) ≥ LH ≥ (LC x 0.9), where is LC the level of the client and LH is the level of the host. For example, if the level of the host is 20, then they will only be able to summon players who are levels 18 to 22.

The area boss (Taurus Demon, Bell Gargoyles, Moonlight Butterfly, etc…) in the host’s world must still be alive. A client can still be summoned even if the client has already defeated their own area boss.

The host must not have placed down a summoning sign. Summoning signs from other players will not appear in a host’s world if the host also has placed a summoning sign down. This is to prevent a network conflict of the host joining someone else’s game world while the clients are trying to join the host’s game world.

After successfully summoning, the client will return to their world if the area boss is defeated, the client is killed or the host is killed.”

When values must be entered into a mathematical formula to find out whether or not one person can play online with another, you may have made things a little overly complicated. However, this is Dark Souls and, as we all know, the game isn’t about making anything easy for you.

Hopefully, this has cleared up any issues you’ve had and has put you on the right path to being able to join your friends for some unforgettable boss fights.

5 thoughts on “Namco Bandai Explains Dark Souls’ Summoning Mechanics

  1. It’s not complicated at all though. It’s the same basic mechanic used for summoning Blue Phantoms in Demon’s Souls, and the very simple formula they used should be equally simple to use.

  2. This still doesn’t address the fact that the MP is simply broken and needs to be patched so that it can work as it should.

  3. The soul range is not correct, confirmed getting summoned by SL9 player when I am SL19. Looks to be the same as in Demon Souls’ 10SL range or so…

  4. first off you’ve taken a great game and turned it to shit,maybe if you took the time understand the mechanic’s of the first game then you would know,trying to hide behind ‘how the game is made to be hard’ no problem i’m not rookie by any mean’s,it’s co-op at an epic fail!!!!! take care of the problem,and give atlus a call maybe they will school you on how to do it.prepare to lose 100’s of thousand’s of dollar’s in the future for being careless and not understanding the consumer. good luck

  5. i like how they explain the formula when it self doesn’t even work. me and my friend started the game at the same time. we have tried many different ways to play together. same lvl 2 lvls ahead, still unable to see our summons. that and the fact that we each see different signs on the floor from other ppl meaning were not even in the same kinda server or what ever it is. Game is fun yeah, but sucks duo to the fact i can not play with any of my friends expect other random dumb ass ppl

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