Remember back in the day when your kill death ratio was directly corrilated with your skills as a player? Ever feel like your first person shooter game of choice doesn’t encourage you to get better?
It seems that the Counter-Strike: Global Offensive team feels the same way. Lead designer Ido Magal, in an interview with OXM, had this to say on the subject: “A lot of shooters, instead of giving people encouragement to improve, will just pander to them never being better….And I kind of appreciate that but at the same time it can be demeaning to people who want to get better.”
The developer has made the choice to steer clear of modern day mechanics such as regenerating health and even iron sights view. Ido Magal stated that they don’t see a need for them and feels that this feature only slows down gameplay as gamers “move slower because they’ll be afraid to put their gun down.” Valve does understand that there is a more casual audience that needs to be appealed to and has thus included their Casual mode. In this mode there is no in-game currency usually used to purchase weapons and gear.
Magal reaffirmed that he was not taking shots at other shooters, stating “I appreciate other shooters, but when it comes to making Counter-Strike we identified its strengths, and we’re focussing on those.”