Mass Effect 3’s senior environment artist Don Arceta, has today been rather critical of the level designs in the Gear of War franchise.
Arceta explained on Mass Effect the team goes for “a lot more integrated cover”. He says this is because “it’s about making these spaces feel natural and not forced. It shouldn’t ever feel forced, by gameplay or art”.
Not just leaving it on a general level Arctea went onto mention “they just have sandbags everywhere, and we really don’t want to do that. We really want to get away from arbitrary things placed just for the sake of gameplay.”
Pretty strong words about how not to add cover objects but will Mass Effect 3 be that much better because of it? Comment your opinion below.Mass Effect 3 Developer Rips Into Gears Of War,