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Sometimes the flaws of quick-time-events outweigh the benefits.
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Why cooperative gameplay should be the next big thing in gaming.
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Shorter games may be good or bad depending on the person, but it's a decline in solo campaign's overall quality that has me bored.
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Ever wish some character creation options extended beyond the superficial in most RPG games? That they actually have an impact on NPC interaction?
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When I'm driving in a game I expect the pavement to be splattered with blood and covered in shrapnel.
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Graphics are important, but obsessing over them can lead to missed opportunities to experience great games.
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Why Microsoft's new controllerless experience fails for "hardcore" games and gamers.
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Killing is my business, and business was good until developers decided to take things too seriously.