Resogun (PS4) Review

resogun

The boss battle at the end of each level is when you start to realize that Resogun starts to become a very challenging game. It’s not really the fact that the bosses themselves are hard, it’s that you only get three lives per level. If you happen to lose all three of your lives during each level, you will have to start from the very beginning again. It’s also worth mentioning it’s a good idea to save at least one bomb for the boss battle at the end. I remember I had only one life remaining and needed a bomb so badly, but I used them all already. Needless to say I died and had to start the whole level all over again…

Resogun may be a challenging game, but it’s not one that will make you feel too frustrated. Resogun’s addictive quality is that it keeps you motivated to try and beat each level and never lose any of your lives. It is also a game that keeps you o your toes at all times because you will need to keep moving and shooting all the time or else you’ll be dead in seconds. Another feature of Resogun that makes it so additive is the high score system. This will keep hardcore gamers occupied in order to better their score and hopefully place on top of the online leaderboard chart.

Presentation wise, Resogun is visually stunning in every way. When you see enemies explode, each particle of them will be thrown all across the scene. The best part of the game is when you complete a level and you see it all explode in slow motion. Resogun runs at a native 1080p and a smooth 60 frames per second so you’re getting the best picture possible with this game.

Resogun_BulletHell-615x400

The soundtrack is excellent too. It’s proper techno music that has sadly been out of fashion since most people these days prefer listening to dubstep. If you loved the music that was featured in the Wipeout games, you’ll love the music here in Resogun. It’s been a while since I’ve played a game that decent techno music in it.

Resogun is a great game, but there are two minor things that could have been improved. For one thing, I feel the game could have added more levels. There are only five levels in total and you don’t get the chance to unlock more. The replay value of the game lies solely if you’re motivated enough to improve your score. The other thing that bugged me is that there is no offline co-op to the game either. The only way to play co-op is via online. I’m sure it wouldn’t have hurt the developer’s budget just to add offline co-op…

Resogun is arguably the best PS4 launch title and a great starting point to what could be a great franchise. The game is challenging, but it has the right mix of not being too easy or hard. Not to mention the game is very accessible and fun so anyone with PS4 should be able to enjoy it. If you want to play something different on your brand new PS4, Resogun is certainly one game you should check out.

[Editor’s Note: Resogun was reviewed on the PS4 platform. The game was provided to us by the publisher for review purposes.]

2 thoughts on “Resogun (PS4) Review

  1. If the claim “3D support is expected to be added sometime after launch” IS TRUE then yes this is a great game due to it’s KISS structure. I will only buy 3D games and feel sorry for people who can’t relax and have issues with 3D and their brain/eyes fighting it. 3D steps into the tricks Nature uses and relaxing lets nature take over and I have no problem with it at all. I’d also say that true 3D depth of control should be added so real R/C flying style is achieved going around stuff in 3D. I only like outside views of my player/ship at a distance in 3D. Hand to hand I like to be the eyeballs in the game, not outside looking at myself and that feature of view is a must for me in shot-em-ups. But…. what would these things look like coming at you in 3D? Ah man that would be cool… But just this game in full 3D would be sweet. Diving in and out of swarms of objects. And why just go in a small circle when the Universe is out there;-) You can see what kind of games I like and this game in 3D is a step in the right direction IMO.

    That said hinting at a great sci-fi 3D flight sim, as great as the new PS4 controller is…. longer control sticks coming closer to matching the R/C moment arm scale length will help out anyone coming over from R/C transmitters if not using a joystick. I think after getting used to any longer length stick picked everyone with adult size hands will prefer it. The standard preferred R/C moment arm length for the average human hand is known to be within a defined average length to control objects moving in 3D at a distance with one’s finger so you can stand and walk around holding a small box, not sitting still. So sitting still at a desk is where the joystick has the advantage for serious play IMO since the TV and PS4 are not moving. Hope a great joystick for the PS4 hurries along for these flying games as I doubt a standard adult size stick length will be implemented anytime soon. If you tried to fly an R/C aircraft with these short sticks it would not go very well. Upgrading to a better R/C transmitters makes a big difference in R/C and for the PS2 it would be even bigger IMO.

Comments are closed.