Part of Cyberpunk 2077‘s appeal is the fact we know very little about it. Given CD Projekt Red’s previous work, it’s easy to have faith in it, though it’s easy to see what you want when so little is known. Despite the demo not quite explaining everything, it gives a good idea of what to expect and has me even more excited for it.
The section shown takes place somewhere in the middle of the story and you want to get answers about a mysterious chip in your body. But, before we can worry about the central issue, you need to get support, which means you do a job.
We were hired by one gang to deal with another gang and deal with a threat. Everything is presented in a way where it’s easy to see this is a shaky situation but you proceed anyway.
For the remaining hour or so of gameplay, different approaches and outcomes were shown. Those looking to be stealthy can hack things and even get people to kill themselves, where as the brute force approach allows you to break doors and literally pull a turret out and use it on your enemies.
There is no such thing as a bad approach, though we were told it was entirely possible to finish the whole adventure without killing a single person, just that every approach has its own unique challenge to overcome.
As we got closer to the end, there were options that looked to vastly change how things played out, though the one we got suggested it might be more of the standard, all roads lead to the same destination thing. Upon completion, we get what we want, which is a road into the digital world.
As creepy and interesting as that looked, time was up. It made for a thrilling and simply fascinating ride, only really held back by a couple possible concerns. These include lackluster environment, not the most interesting enemies and Johnny Silverhand coming off like Tyler Durden.
But, even if all these things end up holding true in the final product, there is enough depth and charm to easily see Cyberpunk 2077 being a fantastic title.