Even though a lot hasn’t been said recently about Biomutant, I jumped at the opportunity to play it at E3. The best way to describe the experience is charming, unique and silly.
Despite the floaty and less than precise controls, combat had a quirky sense of fun to it. You can climb on certain enemies and hurt them, there were things to show you were attacking people and just how you interact with the world left an impression.
Progressing through the world proved to be rather simple once you realized what Biomutant wanted you to do. Often times there was a set path, door you need to punch open or way to overcome whatever challenge you might face. Not only was this engaging, it made the eventual boss fight all the more interesting.
The included boss fight is probably one of the best ways to showcase Biomutant. You start in a fighting robot, it gets destroyed and then eventually you end up inside of the monster. Failing the last section results in an instant death, one where you go out the back and sat on, with it being a simple hit to win.
Even if Biomutant wasn’t perfect and still had room to improve, I’m more than excited to see how it improves. It looks to be a charming title, one that isn’t afraid of being silly or going to weird places, both of which are elements that tend to make some of the best games out there.