Warframe for Switch gets control improvements today

Panic Button and Digital Extremes released today a new update for the Switch version of Warframe where it finally receives a tweak on the controls to further improvement the performance of the game.

Let’s face it- Warframe plays a lot better on the Xbox One or PS4 version but that doesn’t mean the Switch version is bad. In fact, one of the cool features that I love about the Switch version is its portability though the controls will need an improvement somewhat- and that’s where Panic Button comes in as a new update is out today that addresses that very concern:

One major issue addressed in this patch is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.

Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously.

We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.

For anyone who have been playing Warframe on Switch should instantly notice the improvement on its aiming. In addition, the developers also enabled motion controls for Landing Craft and Decorate mode, and created a re-center ption.

Warframe for the Nintendo Switch is available now as a free-to-play game via the Nintendo eShop.