Malicious Fallen is a tricky game, since you’re told little to nothing about each boss and they have various mechanics and elements that can impact your experience. By using the wrong weapon or not blocking, a minute long fight can become a five or so minute fight. This guide will aid you in both tackling each boss and increase your chances of success.
White Room – Ring of Binding
This is the first boss that you fight immediately after starting the demise story. Before you fight the boss, you need to collect your powers. I strongly suggest heading to the back right of where you start and get the spear. The spear is great at quickly breaking the bubbles. From there, head left to get the wings, which will make it far quicker to go between each bubble. Once you have all the powers you’re ready for the boss.
The boss itself is pretty straightforward, though it can be a long fight if you don’t watch its attacks or hit the wrong thing. Start by using the spear. The nice thing about the spear is that it will hit multiple times and do significant damage. After the first phase I suggest breaking the more accessible parts and ignoring the inaccessible ones. By doing this, you can maximize damage and reduce the tedious nature of this fight. When you run out of easy to destroy parts, jump and attack the eye.
This fight isn’t hard, though it is frustrating and tedious. The best advice is to not get cocky and focus on the right parts. Damaging broken parts will result in the boss taking no damage.
Innards of the Holy Wheeled Citadel
Unlike the previous fight, which I found to be the hardest fight in demise, this one is a joke. Pull out your spear and be really aggressive against the boss. If you’re lucky, you’ll do enough damage to keep him stunned and ignore most of his mechanics. If not, just remember that he heals in the green pools. Beyond this, the fight shouldn’t give you much trouble. Using this tactic I was able to beat it in a little over a minute on my first attempt.
Atop the Holy Wheeled Citadel
Similar to the last boss, most of the difficulty comes from not knowing what to do. The main mechanic of this fight is the bosses shield, which you need to break to do damage. As you might’ve guessed, the spear tears through the shield fairly quickly, making this a pretty simple fight. Even though he has some annoying moves, I found if you’re aggressive enough, you can break his shield to stun him and prevent several attacks. He also likes to run, so you can heal before chasing after.
Ruined Capital of the Convergent Wisdom
Unlike the other bosses, here you need to fight four enemies at once. They like to zip around and teleport, so I found using the spear can quickly melt them if you get a clean hit. Be warned, they have a number of attacks that lock on and some brutal debuffs, so don’t be too hostile.
Heart of the Cleansing Apparatus
The best advice I can give is to do this fight last. I tried doing it without the upgrades and it wasn’t hard, though it was very long. For this one you want to change it up and use the fist attack. The rapid punch attack takes out the orbs in seconds. Once the first set is broken, ignore the clones and head to up. On the third floor there is a second set of orbs you need to break. The clones might come after you, though you can destroy them with the spear with relative ease. After destroying all the orbs, jump to the middle and fight the big purple one. This might take a bit, but take it slow and disengage when you think things are going to go south and then return to finish the fight.
The Room of Dust
Keeping with RPG traditions, the final boss has three phases and can be quite cheap. The best advice I can give is to take it slow, unless you want the trophy and remember that you only get no parts debuff if the boss breaks a part. Once that happens, I strongly suggest avoiding combat, followed by healing the second you can and it’s safe.
The first phase isn’t too bad. There are a couple sweeping attacks, plus gun fire, which can be countered by using the spear.
Outside of a couple attacks, this is the worst part of the fight. Half the battle is finding the boss and dealing damage to them, even though you can’t lock onto them. The best way I found to go about it is to fly around until you see the boss or shockwaves and head to that location. Upon finding the boss, pull out the fist attack and try to do as much damage as possible.
Most of the attacks have wide range, so keep your distance. Typically the boss will do a couple attacks, teleport and the cycle restarts. None of the attacks are too surprising, though you should watch for two of them. If you see pools forming on the ground, jump and star in the air. By doing this the snakes he summons can’t hurt you and will quickly disappear. The other is if he looks to be charging in the middle. This will result in a massive attack that will hit you and would be best to get midrange and block. By doing this you’ll take damage, but the boss will be vulnerable to attacks immediately afterwards, giving you more time to damage him. Please note, being closer will result in you taking significantly more damage.
The final phase is similar to the first one, except the boss has more range. Return to the spear and try to attack when you think it’s safe. If the boss does his middle attack, good luck, as that thing is a nightmare to counter. Thankfully, in all my attempts I only saw it once. The other thing to look out for is if the boss leaves the battlefield. If this happens, the boss will fire a bunch of purple orbs at you. Getting hit will kill you and there are too many to block through it. The best advice is to just constantly dodge until it stops.