Hype can be an interesting and frustrating thing. When your expectations are low, even a mediocre game can be amazing in the right light and when they’re high, even some amazing games end up falling short. After years of people talking about Final Fantasy Versus XIII, now know as Final Fantasy XV, it seems expectations are quite high and now that we finally have a sample of Final Fantasy XV, should we continue to be excited or are we expecting too much from this game?
Stepping away from the traditional turn based RPG, Final Fantasy XV is an action RPG that feels less like Kingdom Hearts or Final Fantasy Type-0 and more like an MMO version of Monster Hunter or Dragon’s Dogma. While this isn’t necessarily a bad thing, the demo certainly doesn’t do the game any favors.
After you watch the cutscene explaining that your car broke and they need 25,000 to fix it, the gang decides to kill Deadeye for the 25,000 reward. This starts with the simple task of finding the monster, but quickly becomes a fairly tedious adventure.
At first you must check a number of sites for clues, which will lead you to Deadeye, but before you can kill him, you need to chase after him and then stealthily sneak into his lair. The attention to detail and effort that went into making this monster both unique/interesting and threatening is a welcomed change of pace, but this is probably not the best way to hook people.
In a welcomed change of pace your team devises a plan to take down the behemoth, though despite being successful in your plan, it simply isn’t enough to kill the monster and you’re forced to retreat. From here you can go level, get supplies, do one of the many optional missions, return to the fight or do another main mission.
This is where the other big issue comes into play. It’s more or less impossible to kill Deadeye unless you first do the cave mission and obtain a summon. Without this the fight feels impossible and will drag on for an indefinite amount of time, most likely resulting in your defeat. Then once you get the summon, you suddenly have enough power to defeat the previously impossible to kill creature in one impressive blast.
By doing this it seems to suggest that Final Fantasy XV’s large bosses will be an elaborate series of scripted events, instead of a challenging foe that you can conquer with power or skill. Naturally this is not the best side to show off and it’s concerning that such a fun concept might end up being little more than a gimmick.
Only time will tell, but it would be a real shame if Final Fantasy XV is just a series of scripted events and peons to kill. Hopefully this was just a bad choice by the developer and later bosses can be tackled a multitude of different ways. But for now it seems like Final Fantasy XV is little more than a cool concept and amazing presentation, with some underwhelming boss battles.