Driveclub on PS4 will use microtransactions, but only for players that are impatient to unlock cars.
Microtransactions are a touchy subject for gamers. The Forza series is infamous for blocking some cars behind pay wall. In Driveclub, this won’t be the case as the cars are available to unlock while playing the game. If you are too lazy to play the game and want the cars instantly, you can pay for that luxury.
Driveclub’s director Paul Rustchynsky explained this method to IGN:
In Driveclub you earn Fame, and as you earn Fame, you level up. Every time you level up, we give you another car. There’s no double gating or anything along those lines, you’re given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts. If you want to unlock a car immediately, you can pay to unlock that car straight away but it’s not a consumable microtransaction. We don’t let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do–it’s identical to what we did in Motorstorm RC. So if you played that, you know what we’re doing here.
Driveclub releases from October 8th exclusively for the PS4.