Neverwinter: Curse of Icewind Dale launching next month

Neverwinter MOdule

The newest module called Curse of the Icewind Dale of the hit free-to-play MMORPG, Neverwinter, will be launching on May 13, 2014.

According to Perfect World, the newest module is the subject of R.A. Salvatore’s Icewind Dale Trilogy, and famed within the world of Dungeons and Dragons. The version introduced in this module ties in heavily to the story, taking place after the official Legacy of the Crystal Shard D&D module.

Below are some of the highlights that players will see in the new module:

  • Iconic Icewind Dale Locations: Dwarven Valley, Caer-Konig, and Icewind Pass
  • Black Ice:  Scattered throughout Icewind Dale, it is the fusion between the sentient Crystal Shard called the Crenshinibon and the surrounding ice of the area.  Black Ice has become a major resource within Icewind Dale and players will fight over, harvest, and shape the most powerful gear in the game out of it.
  • Two New Opposing Groups: The Ten-Towners and the Arcane Brotherhood each offering players different quests and the ability to harvest Black Ice.
  • Open World PvP: Players can enter areas flagged for PvP and earn Black Ice at a faster rate, but will run the risk of being slain by members of the opposing faction.
  • New PvE Campaign: New quest lines and Boons will be introduced, as well as the new open world PvE quests called Heroic Encounters which can include over a dozen players at a time.
  • New Hunter Ranger Paragon Path: There is a new Paragon Path for the Hunter Ranger class called the Pathfinder. It will open up brand new At-Will, Encounter, and Daily powers, as well as three new Class Features and three new Feats.

\For more information about Curse of Icewind Dale, visit the official post of Perfect World.