There has been quite a bit of controversy over the last few weeks over the different between some games on Xbox One versus PlayStation 4, specifically Call of Duty: Ghosts. The latest entry in the Call of Duty series will be 1080p on Sony’s latest console while Microsoft’s latest will max out at 720p. Through an interview with IGN, Infinity Ward’s executive producer Mark Rubin discussed a little bit about the reason for this.
You know, it’s easy to be comparative when you’re looking at both systems. When you see one out of context from the other I don’t think it’s a big concern. We did our best to make the best looking game on each console, and making sure we nailed down 60 frames per second. That was a key pillar for us.
It seems that for whatever reason, the Xbox One was limited to 720p to be able to play smoothly at 60 frames per second. He does go on to say that the Xbox One will be upscaled to where it will be 1080p on your TV, but of course will not be able to do it natively.
The competition between consoles is bad enough already at times, and this just feeds more fuel to the fire, so it’s good to hear a little more specifics on why the two consoles will be different for Call of Duty: Ghosts. The real story will be what happens from here on out as the two consoles continue to grow.