Rain is usually something people like to avoid whenever they see it. They would either put up a umbrella or at least find shelter to stay away from it. This isn’t the case for the boy you control in the game simply called “Rain”. The boy needs the rain in order to become visible to the player. He will become invisible if he goes under any piece of shelter.
A game with such a unique premise, will it be able to find an audience? Find out as we take a look at the HOTs and NOTs of Rain.
A Unique Concept
Rain starts off similarly to the game called Limbo. You control a little boy who is somehow inside a mysterious type of world in search for a girl. He will have to go through the rain-drenched city in order to seek her out and meet up with her. This is easier said than done because the boy isn’t the only thing lurking in the rain. In his way stand lots and lots of enemies that are also invisible until they step inside the rain. They will try their best to prevent the boy from progressing.
Much like the aforementioned Limbo, Rain is a puzzle and platforming game at its core. You will roam in a 3D environment, while at the same time trying to find ways to get to you next location. Obviously the little boy has no super powers of any kind so he’ll have to use his brains and the surrounding environment to get to new locations.
The unique aspect of the entire game is the concept of the rain turning the boy, the girl and all of the creatures visible when they are all wet. This gives the game a kind of stealth-like feel to it because the boy can usually hide under shelter to avoid the creatures roaming in the rain. The A.I. of the creatures is pretty dumb because they think the boy has disappeared forever every time he becomes invisible when he’s not visible in the rain. The player can still track the boy’s movement by looking at his wet footprints on the floor.
In order for the boy to avoid the creatures roaming in the rain, he usually has to create some type of distraction. This can include making noises to get their attention, using alleyways to move around them and even set loose some piranha-like creatures to maim and kill any creature in his way. He’ll also have to do standard platform-gaming affair like jumping and pushing crates most of the time.
The game opens up and becomes a little more exciting when you meet up with the girl in the middle of the game. From there, both the boy and the girl have to work together to avoid the creatures and find out why they appear like this. Not to mention they’ll have to find out
what type of insane world they are inside as well.