The cover story for this month’s issue of Edge magazine is all about The Witcher 3: Wild Hunt.
The magazine had a long preview of the game and a NeoGAF reader transcribed all of the details. Some of the details might be old, although I’m sure fans of The Witcher 3: Wild Hunt won’t mind.
The Witcher 3: Wild Hunt will be out for the PC, PS4 and Xbox One sometime in 2014.
Check out some new information about the game below:
-There will be no overt tutorial instead mechanics will gradually be introduced.
-Combat system now has dodge in order to be closer to the pirouettes found in the books.
-Geralt can choose to execute or spare bandits, though he can loot them either way.
-They are targeting 30fps on console.
-Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
-They added Witcher sense similar to Batman’s Detective mode so you can see weak points on monsters like The Fiend’s lungs, or outside of battle to re create events like tracking a murderer.
-Main storyline is 40-50hrs, and another 40-50 in the open world.
-No “Fedex Quests.”
-Choice and consequence will ripple across the world.
-Don’t want to build a sandbox experience, storytelling is still the main goal.
-Some locations: Skellige: Nordic-style archipelago, Slavic-like No -Mans Land and city of Novigrad.
-Geralt can jump. In-house motion capturing, though the horse was done somewhere else.