Battlefield 3: Close Quarters DLC Review

Assignments Don’t Encourage Teamwork
Most of the Assignments to unlock the weapons for Close Quarters have people going out of their way to meet the requirements rather than having them do something that comes natural to their class. Assault characters who may not like using the under-slung grenade launcher are now forced to if they want to unlock that new SCAR. Engineers who long to use the 2 new carbines must now run around with a rocket launcher and get a kill with an EOD bot to get them. This results in hectic matches where almost everyone is running around spamming grenades and rockets. I don’t see the necessity in having to jump through hoops just so I can use a new weapon. I shouldn’t have to get 10 knife takedowns as the Support class to get my new LMG because that is not how I play. I can see these assignments being fun for those who want new dog tags, but they should not be used to get new weapons.

Conclusion

The Battlefield 3: Close Quarters DLC is a nice add on that will give you more things to see and do in the online portion of Battlefield 3. The maps are nice and you get some new weapons to play with, but be prepared to jump through hoops and get out of your playing comfort zone if you want to acquire them. For those who don’t want the fast-paced action in their Battlefield, you may be better off waiting for the Armored Kill DC to hit in September. Everyone else can pick up the DLC on the store individually for $15 or purchase the Premium for $50.

[Editor’s Note: Battlefield 3 Close Quarters Combat DLC was reviewed on the PS3 platform. The game was provided to us by the publisher for review purposes.]

2 thoughts on “Battlefield 3: Close Quarters DLC Review

  1. I agree with all your points. Despite being very different than regular Battlefield, I thought the content was well done. I wasn’t so much bothered by the assignments (except the grenade launcher and RPG kill requirements as you said) because I enjoy havin to eat the guns. I just hope they make the assignments more team work oriented next time. I think they should have had at least two more maps too considering the fact that they had six months to develop a map pack with maps smaller than normal battlefield content. Can’t wait for Armored Kill now.

  2. For me the random spawn points ruined a lot of the coolness of it.. I like most of the smaller maps but as stated in the review, it REALLY makes it a every man for himself kinda thing and for me that’s just not Battlefield.

    I would like to see the Gun Game be a FFA DM style thing at least.. as an excuse for its un-team-based mayhem.

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