Street Fighter X Tekken Patch Coming May 16th

Halfway through next week, Street Fighter X Tekken’s infinite combo ability will be removed, thanks to a new patch. While that may be the main focus in next week’s update, there’s much more getting tweaked.

Here’s the full list of changes coming May 16th:

  • Kazuya: Restand glitch infinite combo has been removed.
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  • Kuro: cr.MP infinite has been removed.
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  • Xiaoyu: QCB MP infinite has been removed.
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  • Pacman: Hit back on LP and LK has been changed so infinite has been removed.
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  • Jin: Chop Kick Glitch on mid air opponents has been fixed.
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  • When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
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  • Ogre: Damage properties of cr.HP have been changed so follow ups are now not possible.
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  • Juri: Senpusha’s frames on block have been changed to below:
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    – L ver. stand block -5F

    – M ver. stand block -10F

    – M ver. crouch block -10F
     

  • Shikusen causes opponents to be pushed back less far when blocked.
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  • Rufus: Falcon Kick (dive kick) properties have been changed:
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  • Hurt box added to his feet and the move no longer crosses up easily.
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  • Frames on block have been modified to -4F
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  • Zangief: Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.
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  • M.Bison: 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
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  • Jump/lever input bug: Addresed issue where diagonal inputs/jumps did not come out properly.
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  • Throw/Character: Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.
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  • Quick Combo: Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.
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