Uncharted 3: Drake’s Deception 3D And Fire Technology

Sony unveiled a press release showcasing details of the new technology that will be showcased in Uncharted 3: Drake’s Deception.

It look as if Naughty Dog is going to push the boundaries yet again with the PS3 hardware. The game is being built from the ground up to fully support the use of stereoscopic 3D.

Here is the summary brief via Sony:

3D:

• 3D support planned from outset of development.
• Built from the ground-up and fully integrated into Naughty Dog Engine 3.0.
• Optimisations and technology developed for 3D support have benefited the 2D version.
• Precise aiming, especially around corners, aided through 3D support.
• Judging depth during traversal sequences aided through 3D support.
• Player experience from the cinematic presentation during set piece moments enhanced (e.g. increased sense of vertigo, etc).

Fire:

• Particle system has been overhauled to allow the increase in number of effects and overdraw required for fire.
• Simulation combined with intricate hand crafting used to create the feeling of being trapped in an inferno.
• Fire actually affects the environment, changing traversal opportunities and creating and removing cover in combat situations.
• Several additional animation layers for Drake, Sully, and enemies to ground them in the environment and what is happening around them.
• Dozens of contextual animations for Drake stepping in, standing near, and taking cover by fire.