Fifa 12 Interview With David Rutter

Just Push Start was recently able to catch up with David Rutter, the Line Producer for Fifa 12 and find out new information on what fans can look forward to.

First we asked the question everyone wants to know, what was improved from Fifa 11?

Rutter explained that while it’s been the “gameplay mostly with the impact engine” there have been plenty of smaller but key tweaks to the game. He went on to explain that “to balance the game more the team set out to improve defending” but away from the matches “introduced a deeper manager experience”.

How many of the new features in Fifa 12 have yet to be announced?

“To date we’ve [EA] announced about 75%” of the new content” although Rutter added “the impact engine which has been in development for 2 years now is the biggest feature of the lot”.

Will Fifa ever be a subscription service rather than a yearly installment?

“Well it’s something we’ve looked into but currently we haven’t found a way for it to work”. We followed by enquiring about its possibility for future titles and Rutter replied “no time soon”.

What are the EA Sports Football Club challenges?

“The challenges will be interesting situations and will be either made up by the team at EA or real life games. An example is; on the last day of the season, Blackpool trying to survive the onslaught of Manchester United to not be relegated.”

How often will the challenges be updated?

“The challenges can be updated whenever we want”. When we asked for any more details unfortunately Rutter answered “The team is still deciding.”

 

That’s all we had time to ask but we will keep you up-to-date on any new Fifa 12 information when it’s released.