According to Worldwide Studios boss, Shihei Yoshida, porting PS3 games to the NGP is ‘simple and quick’. Yoshida called making the NGP’s development environment ‘as easy as possible’ – a major priority for the platform, but was clear to stress that that doesn’t mean we will only see ports.
‘We were very focused on this area from the start. This is, again, a lesson learnt from the PS3,” he told Edge. “We had to make the development environment for the NGP as ‘easy’ as possible. Today, many teams are familiar with the PS3 and are used to including a variety of effects in their titles. Based on this expertise – and also the working habits they developed working on the PS3 – we had to make the development on the NGP as natural as possible – an extension to the PS3, if you will. So the three demos you’ve seen – Lost Planet 2, Ryu Ga Gotoku [Yakuza] and MGS4 – they prove porting is simple and quick, but it doesn’t mean that’s all you can expect. My view of NGP isn’t just as a platform for porting PS3 titles”.
We have already seen footage of Killzone, Uncharted and Resistance running on the NGP so it is clear Sony are taking the NGP very seriously and believe it will become a ‘must have’ device for all gamers.Porting PS3 games to Sony's NGP is 'simple and quick',