• New stage: Orbonne Monastery [►]
  • Emperor:
Beckoning Blast: easier to aim
Thunder Crest: small orb follows the terrain’s shape, faster projectile speed & better tracking, tracking distance limit removed
  • Onion Knight:
Sword and Sorcery: 180 damage (down from 240)
  • Cecil:
Holy Flame: vertical hitbox +1.5m downwards, animation starting height -0.3m, HP hit damage -2f, HP hit notification +2f, overall visibility improved
  • Bartz:
Monk (M): animation(?) adjustment on first and second hit
  • Terra:
Tornado (C): absorb weakened
Thundara: wall rush removed
  • Cloud:
All BRV attacks (fully charged): poise strengthened
  • Ultimecia:
Hell’s Judgement: start frames -5f, end frames cancellable earlier
  • Vaan:
Calamitous Orb: projectiles are fired every 60f, 5 projectiles in total
  • Noctis:
Reckless Abandon: wall rush improved
Noble Charge: wall rush improved
  • Ramza:
Graceful Swings: start frames +1f, end frames cancellable earlier
Graceful Swings (Shouted): start frames +1f, attack duration -4f, end frames cancellable earlier
Golden Cross (Shouted): attack duration -4f, end frames cancellable earlier
Rush: start frames +1f, attack duration -7f, end frames cancellable earlier
Airborne Rush: start frames +1f, attack duration -4f, end frames cancellable earlier
Blade Flash: area of effect reduced (-1m length -0.75 width); in air -0.3 height
Earth Render: pillar size radius +0.3m, height +0.3m, visibility adjusted
Holy: start frames -5f, end frames cancellable earlier
  • Ace:
High Burst: burst radius +0.1m, tracking range radius +0.5m
Mega Burst: changed into a projectile
Short Stop: anomalous, blockable
Long Stop: anomalous, guard stagger 67f (up from 25f), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
Mega Stop: changed into a projectile