AereA Review

Site Score
Good: Music sounds terrific, Designs are really fun
Bad: Difficulty is a joke, Very shallow, Story has been done to death
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When you play a lot of games, you start to notice recurring themes. For instance, it’s extremely common for Japanese games to incorporate their folklore, which is fine. Adding these elements tend to add something to identify with, making the experience a little more personal. Other times games try to combine an interesting concept, with established mechanics. For AereA that is music. Most things in the world of AereA relates back to music, allowing clever twists and cute references. Is this enough to make AereA stand out or is it out of tune?

AereA doesn’t have much of a story, but what is there is nothing special. In the past Guido and Demetrio were close friends that had immense power. They had a falling out and the two friends had a massive battle. This concluded with Demetrio losing and the land being split up in four pieces. Following that, Demetrio and the fourth island mysteriously disappeared. Sometime later, Demetrio is back and plans to use the primordial instruments to achieve his dream.

In addition to the main story, there are a couple of side stories that involve helping people out and improving AereA. Similar to the main story, none of these are terribly exciting, with them mostly adding depth to the characters. But, what makes AereA special isn’t the story or characters, but the setting.

AereA is a world that is designed and influenced by music. This starts with simple things, like weapons resemble popular instruments and quickly becomes quite well thought out. Between bagpipe spiders and accordion snakes, it’s a charming world that is fun to explore, even if the gameplay could be better.

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