Wonder Boy: The Dragon’s Trap Review
As we continue to move forward, it’s important to remember the past. Many great and iconic games have come and gone, with remasters reminding us why we loved them in the first place. Among them is Wonder Boy, a cult classic from a couple decades ago. With a new look, improved gameplay and new secrets, is Wonder Boy: The Dragon’s Trap what a remaster should be or is it a quick attempt at cashing in on the name.
Like a lot of older games, there isn’t much of a story in Wonder Boy: The Dragon’s Trap. Taking place after the events of Wonder Boy in Monster Land, it starts with Wonder Boy/Girl taking on the Meka Dragon. Upon defeating the dragon, you’re cursed and become Lizard-Man and need to escape the castle. Following this, you journey around the world fighting the various dragons in an attempt to reverse your curse and bring peace to the land.
The story does a good job setting the scene, but most of the excitement comes from the diverse world. The most interesting thing about Wonder Boy: The Dragon’s Trap isn’t the gameplay, but actually the visuals. Those who played the original or opt to enable the classic visuals, are greeted to a fairly bland world. However, in the updated version, the world is filled with excitement and life.
Backgrounds are given new details, enemies move in a more fluid way and the once simple world becomes a vibrant experience. It makes exploring or rediscovering this game all the more enjoyable, especially when you take a moment to toggle between the two modes and see how far they’ve come.
Beyond visuals, Wonder Boy: The Dragon’s Trap offers diverse gameplay and some welcome changes. Each part of your adventure utilizes a different animal, which has its own gameplay style. Lizard-Man shoots fire, Mouse-Man allows you to climb certain stones, Lion-Man can strike in an arc, Hawk-Man flies and Piranha-Man let’s you swim. Each animal also has a downside, like Hawk-Man gets hurt in the water. The nice thing is how these elements work together.
There are ways to get ahead of yourself, but generally each power opens up a new area. Some can only be explored by that animal, like the underwater or flying sections, forcing you to master each character. They also have their own quirks, stats and so forth, making it a deeper game than you might think.
Wonder Boy: The Dragon's Trap Review,