Borderlands 2: Gearbox Creates More Problems With Krieg
Borderlands 2 has seen a new and flawed Vault Hunter join the adventure for the ultimate score. Krieg the Psycho is a high risk, high reward character that favors melee fighters (or those that like igniting themselves). Besides costing $9.99, there’s a lot wrong with Krieg, and sadly this isn’t a surprise given Gearbox’s recent track record. Continue reading to find out what problems players are facing while roaming Pandora as Krieg.
Early on in the game, you’ll find yourself in the Three Horns-Valley area. Now, if you enjoy completing challenges and earning Badass Points, you’ll be disappointed to learn that Krieg cannot complete the “This Ain’t My First Rodeo” challenge. Why is this? Well, after attempting it countless times, I joked that it must be a weight issue. Little did I know how right I was. Paul Hellquist, Creative Director and Lead Designer for Krieg, had the following to say when the issue began to appear in the community forums:
This is because we made Krieg’s mass heavier than the other characters. The change was so that many of the enemies (notably the loaders) could not create situations where you could not be effective with Krieg’s action skill because they would knock you back so far that you could not get a hit in on them when you closed to melee range.
The unfortunate side effect is that the impulse on the geyser is not enough to get you up as far when you are playing Krieg. It was a trade well worth making since the entire character was frustrating and unfun before this change.
As you can imagine, many readers were not satisfied with this answer, mainly because the mass increase doesn’t only impact this single challenge. There have been reports that given Krieg’s heavier nature, the “Ever Blow Bubbles…?” challenge tucked within Caustic Caverns is impossible. Furthermore, Krieg’s weight has voided the effect of grenade jumping, a trick usable by the rest of the Vault Hunters. While the latter isn’t all that troublesome, the prevention of certain challenges has irked completionists. Do the character design issues stop there? I wish.